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-wxWindows Book
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-wxWindows Book
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-About |
-Participants |
-Publication |
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-Format |
-Style guide |
-Titles |
-Contents
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-August 2000: the 'wxBook' project is getting going again,
-with a good response from potential contributors.
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-Robin Dunn has set up a wxBook mailing list.
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-The book will comprise 30 or so chapters dealing with progressively
-more advanced areas of wxWindows; each chapter will be as stand-alone as
-possible. The book will
-not include the API reference, though this could be a
-separate project. The book will be accompanied by a CD-ROM with
-wxWindows and its documentation. It will initially be
-available on-line, and when enough is done we will look for a
-publisher.
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-There will also be a separate small booklet which can easily be printed
-out and which gives an overview of wxWindows facilities by taking
-the reader through a single worked example. Guillermo Rodriguez
-Garcia has volunteered to write this, and will use his Life!
-demo to illustrate it.
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-Goals for the book:
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-- to allow users to become accomplished wxWindows developers rapidly;
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- to be useful over a longer period than just the first few weeks, since
-there are a lot of complex areas to address and not all features will be
-used up-front in a project;
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- to promote wxWindows to a wider audience;
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- to make at least some money for the authors.
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-Audience: beginners + experienced wxWindows users, but with reasonable C++
-knowledge.
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-It is suggested that any financial return from the book be allocated on a points system,
-with a predefined number of points for chapters, indexing, editing, proof-reading etc.
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-So far, the following people are interested in taking part in this project:
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-Others welcome! Please contact Julian Smart
-if you would like to contribute.
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-We will investigate publishers, especially O'Reilly. We will have to get together
-several sample chapters to convince a publisher that the many-author approach will
-work.
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-Possible formats:
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-- Word
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- Abiword: possibly not developed enough yet, but
-it can output Latex which would make conversion to Tex2RTF format quite simple
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- Latex: favoured format so far. The LyX near-WYSIWYG word processor (Unix only) can output Latex.
-See also NTTex
-which uses EMACS as an editor. For an introduction to Latex, see here.
-A free TeX for Windows: see MikTex. More TeX info: TUG.
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- XML: hard to read/write
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- SGML: ditto
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- DocBook: don't have any information about this, but Linux Admin Made Easy
-uses it.
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- Structured text -
-plain text with indentation and other elements to provide structure. The tools seem under-developed and there
-doesn't seem to be a simple way of getting them without using the CVS Zope archive.
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- troff - favoured by O'Reilly
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-We should write a style and formatting guide.
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-It would be good to include certain buzzwords such as Linux and open source, to get
-a publisher's (and the potential reader's) attention. The trick is to do that and
-not narrow the scope unduly.
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-Suggestions for the main book:
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-- Multiplatform GUI development with wxWindows
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- wxWindows: an open source multiplatform toolkit
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- wxWindows: GUI development for Linux and other platforms
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-Other book titles that a publisher might be interested (but would be distinct projects):
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-- Writing GTK+ Application Using wxWindows
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- Migrating MFC Apps to Linux Using wxWindows
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-The following is open to discussion.
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-- Chapter 01: Introduction to wxWindows: history, advocacy, future developments
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- Chapter 02: Installing wxWindows (and what tools to use)
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- Chapter 03: C++ and wxWindows. Summarises the sorts of constructs used/not used, plus wxString class,
-some conventions. Vadim suggests putting it in 1st chapter but I think it deserves a chapter of its own.
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- Chapter 04: Getting started: Hello World. Introduces app class, frames, menus, status bar, message box
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- Chapter 05: Basic event handling
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- Chapter 06: Frames and menubars. The components of a frame, menubars.
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- Chapter 07: Toolbars and status bars
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- Chapter 08: Basic controls
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- Chapter 09: Common dialogs
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- Chapter 10: Custom dialogs and resources (XML + WXR)
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- Chapter 11: Drawing on device contexts
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- Chapter 12: Handling input (mouse, keyboard, joystick)
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- Chapter 14: Sizers
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- Chapter 15: Images and bitmaps
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- Chapter 16: Clipboard and drag and drop
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- Chapter 17: Advanced controls (list,tree,notebook,splitter,wxWizard,wxCalCtrl...)
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- Chapter 18: Document/view classes
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- Chapter 19: Scrolling
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- Chapter 20: MDI
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- Chapter 21: Printing
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- Chapter 22: Providing help in your applications
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- Chapter 23: Strings and internationalization
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- Chapter 24: Collection and container classes
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- Chapter 25: Memory management and debugging (including wxLog)
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- Chapter 26: Run-time class information
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- Chapter 27: Advanced event handling (user-defined events, ...)
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- Chapter 28: Communication classes, including wxSocket
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- Chapter 29: Database classes
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- Chapter 30: File and stream classes
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- Chapter 31: Configuration classes
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- Chapter 32: Time, timers and idle processing
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- Chapter 33: Writing multithreading applications
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- Chapter 34: Perfecting your UI (Adapting to system settings, accelerators, ...)
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- Chapter 35: Platform-specific programming (metafiles, OLE automation, taskbar, ...)
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- Chapter 36: Using wxHTML
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- Chapter 37: Using wxPython
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- Chapter 38: wxBase?
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- Appendix: Comparison with other toolkits: MFC, Qt etc.
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