The Lesser wxMask Refactoring: merged wxMGL and wxDFB version, added wxMaskBase which could/should be used by other ports later
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41495 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -50,103 +50,6 @@ static pixel_format_t gs_pixel_format_32 =
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static pixel_format_t gs_pixel_format_wxImage =
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{0xFF,0x00,0, 0xFF,0x08,0, 0xFF,0x10,0, 0x00,0x00,0}; // RGB 24bpp for wxImage
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//-----------------------------------------------------------------------------
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// helpers
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//-----------------------------------------------------------------------------
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// Convert wxColour into it's quantized value in lower-precision
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// pixel format (needed for masking by colour).
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static wxColour wxQuantizeColour(const wxColour& clr, const wxBitmap& bmp)
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{
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pixel_format_t *pf = bmp.GetMGLbitmap_t()->pf;
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if ( pf->redAdjust == 0 && pf->greenAdjust == 0 && pf->blueAdjust == 0 )
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return clr;
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else
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return wxColour((unsigned char)((clr.Red() >> pf->redAdjust) << pf->redAdjust),
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(unsigned char)((clr.Green() >> pf->greenAdjust) << pf->greenAdjust),
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(unsigned char)((clr.Blue() >> pf->blueAdjust) << pf->blueAdjust));
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}
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//-----------------------------------------------------------------------------
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// wxMask
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxMask,wxObject)
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wxMask::wxMask()
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{
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m_bitmap = NULL;
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}
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wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
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{
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m_bitmap = NULL;
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Create(bitmap, colour);
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}
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wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
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{
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m_bitmap = NULL;
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Create(bitmap, paletteIndex);
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}
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wxMask::wxMask(const wxBitmap& bitmap)
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{
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m_bitmap = NULL;
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Create(bitmap);
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}
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wxMask::~wxMask()
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{
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delete m_bitmap;
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}
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bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
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{
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delete m_bitmap;
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m_bitmap = NULL;
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wxColour clr(wxQuantizeColour(colour, bitmap));
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wxImage imgSrc(bitmap.ConvertToImage());
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imgSrc.SetMask(false);
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wxImage image(imgSrc.ConvertToMono(clr.Red(), clr.Green(), clr.Blue()));
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if ( !image.Ok() )
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return false;
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m_bitmap = new wxBitmap(image, 1);
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return m_bitmap->Ok();
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}
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bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
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{
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unsigned char r,g,b;
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wxPalette *pal = bitmap.GetPalette();
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wxCHECK_MSG( pal, false, wxT("Cannot create mask from bitmap without palette") );
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pal->GetRGB(paletteIndex, &r, &g, &b);
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return Create(bitmap, wxColour(r, g, b));
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}
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bool wxMask::Create(const wxBitmap& bitmap)
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{
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delete m_bitmap;
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m_bitmap = NULL;
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wxCHECK_MSG( bitmap.Ok(), false, wxT("Invalid bitmap") );
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wxCHECK_MSG( bitmap.GetDepth() == 1, false, wxT("Cannot create mask from colour bitmap") );
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m_bitmap = new wxBitmap(bitmap);
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return true;
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}
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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@@ -456,7 +359,7 @@ wxBitmap wxBitmap::GetSubBitmap(const wxRect& rect) const
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if ( GetMask() )
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{
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wxBitmap submask = GetMask()->GetBitmap()->GetSubBitmap(rect);
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wxBitmap submask = GetMask()->GetBitmap().GetSubBitmap(rect);
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ret.SetMask(new wxMask(submask));
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}
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@@ -630,6 +533,19 @@ bitmap_t *wxBitmap::GetMGLbitmap_t() const
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return M_BMPDATA->m_bitmap;
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}
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// Convert wxColour into it's quantized value in lower-precision
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// pixel format (needed for masking by colour).
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wxColour wxBitmap::QuantizeColour(const wxColour& clr)
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{
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pixel_format_t *pf = GetMGLbitmap_t()->pf;
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if ( pf->redAdjust == 0 && pf->greenAdjust == 0 && pf->blueAdjust == 0 )
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return clr;
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else
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return wxColour((unsigned char)((clr.Red() >> pf->redAdjust) << pf->redAdjust),
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(unsigned char)((clr.Green() >> pf->greenAdjust) << pf->greenAdjust),
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(unsigned char)((clr.Blue() >> pf->blueAdjust) << pf->blueAdjust));
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}
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//-----------------------------------------------------------------------------
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