Added CS_OWNDC fix to wxGLCanvas and corrected sample makefiles
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4240 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -23,8 +23,15 @@
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#include <wx/frame.h>
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#endif
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#include <wx/msw/private.h>
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#include "glcanvas.h"
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wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
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LRESULT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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/*
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* GLContext implementation
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*/
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@@ -131,18 +138,28 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
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m_glContext = new wxGLContext(TRUE, this, palette);
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}
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wxGLCanvas::wxGLCanvas( wxWindow *parent,
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const wxGLContext *shared, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name,
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int *attribList, const wxPalette& palette ) :
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wxScrolledWindow(parent, id, pos, size, style, name)
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int *attribList, const wxPalette& palette )
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: wxScrolledWindow()
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// : wxScrolledWindow(parent, id, pos, size, style, name)
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{
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m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
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bool ret = Create(parent, id, pos, size, style, name);
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SetupPixelFormat();
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SetupPalette(palette);
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if ( ret )
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{
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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}
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m_glContext = new wxGLContext(TRUE, this, palette, shared );
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m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
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SetupPixelFormat();
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SetupPalette(palette);
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m_glContext = new wxGLContext(TRUE, this, palette, shared );
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}
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wxGLCanvas::~wxGLCanvas()
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@@ -153,6 +170,103 @@ wxGLCanvas::~wxGLCanvas()
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::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
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}
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// Replaces wxWindow::Create functionality, since we need to use a different window class
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bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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{
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static bool registeredGLCanvasClass = FALSE;
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// We have to register a special window class because we need
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// the CS_OWNDC style for GLCanvas.
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/*
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Here are two snips from a dicussion in the OpenGL Gamedev list that explains
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how this problem can be fixed:
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"There are 5 common DCs available in Win95. These are aquired when you call
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GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
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OWNDC flagged windows do not get their DC from the common DC pool, the issue
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is they require 800 bytes each from the limited 64Kb local heap for GDI."
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"The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
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do), Win95 will actually "steal" it from you. MakeCurrent fails,
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apparently, because Windows re-assigns the HDC to a different window. The
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only way to prevent this, the only reliable means, is to set CS_OWNDC."
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*/
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if (!registeredGLCanvasClass)
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{
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WNDCLASS wndclass;
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static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
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// the fields which are common to all classes
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wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
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wndclass.cbClsExtra = 0;
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wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
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wndclass.hInstance = wxhInstance;
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wndclass.hIcon = (HICON) NULL;
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wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
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wndclass.lpszMenuName = NULL;
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// Register the GLCanvas class name
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wndclass.hbrBackground = (HBRUSH)NULL;
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wndclass.lpszClassName = wxGLCanvasClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError("RegisterClass(wxGLCanvasClass)");
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return FALSE;
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}
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}
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wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
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if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
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return FALSE;
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parent->AddChild(this);
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DWORD msflags = 0;
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if ( style & wxBORDER )
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msflags |= WS_BORDER;
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if ( style & wxTHICK_FRAME )
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msflags |= WS_THICKFRAME;
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msflags |= WS_CHILD | WS_VISIBLE;
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if ( style & wxCLIP_CHILDREN )
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msflags |= WS_CLIPCHILDREN;
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bool want3D;
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WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
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// Even with extended styles, need to combine with WS_BORDER
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// for them to look right.
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if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
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(m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
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{
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msflags |= WS_BORDER;
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}
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// calculate the value to return from WM_GETDLGCODE handler
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if ( GetWindowStyleFlag() & wxWANTS_CHARS )
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{
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// want everything: i.e. all keys and WM_CHAR message
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m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
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DLGC_WANTTAB | DLGC_WANTMESSAGE;
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}
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MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
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pos.x, pos.y,
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WidthDefault(size.x), HeightDefault(size.y),
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msflags, NULL, exStyle);
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return TRUE;
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}
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void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
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{
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PIXELFORMATDESCRIPTOR pfd = {
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