Reapplied patch to change the two scrolled window implementations

to no longer clip the last bits as a rounding error. I had to
    change GetVirtualSize() as per my mail to devs.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31976 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2005-02-12 23:44:24 +00:00
parent a4945572ca
commit 878ddad57a
6 changed files with 113 additions and 85 deletions

View File

@@ -567,18 +567,20 @@ int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
{
if (m_xScrollPixelsPerLine > 0)
{
int w, h;
GetTargetSize(&w, &h);
int nMaxWidth = m_xScrollLines*m_xScrollPixelsPerLine;
int noPositions = (int) ( ((nMaxWidth - w)/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPositions < 0)
noPositions = 0;
if ( (m_xScrollPosition + nScrollInc) < 0 )
nScrollInc = -m_xScrollPosition; // As -ve as we can go
else if ( (m_xScrollPosition + nScrollInc) > noPositions )
nScrollInc = noPositions - m_xScrollPosition; // As +ve as we can go
if ( m_xScrollPosition + nScrollInc < 0 )
{
// As -ve as we can go
nScrollInc = -m_xScrollPosition;
}
else // check for the other bound
{
const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
if ( m_xScrollPosition + nScrollInc > posMax )
{
// As +ve as we can go
nScrollInc = posMax - m_xScrollPosition;
}
}
}
else
m_targetWindow->Refresh(true, GetScrollRect());
@@ -644,39 +646,60 @@ void wxScrollHelper::AdjustScrollbars()
{
GetTargetSize(&w, 0);
if (m_xScrollPixelsPerLine == 0)
{
m_xScrollLines = 0;
m_xScrollPosition = 0;
m_win->SetScrollbar (wxHORIZONTAL, 0, 0, 0, false);
}
else
{
int vVirt = m_targetWindow->GetVirtualSize().GetWidth();
m_xScrollLines = vVirt / m_xScrollPixelsPerLine;
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
if ( noPagePositions > m_xScrollLines )
noPagePositions = m_xScrollLines;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
m_xScrollPosition = wxMin( m_xScrollLines - noPagePositions, m_xScrollPosition);
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition, noPagePositions, m_xScrollLines);
// The amount by which we scroll when paging
SetScrollPageSize(wxHORIZONTAL, noPagePositions);
}
GetTargetSize(0, &h);
// scroll lines per page: if 0, no scrolling is needed
int linesPerPage;
if ( m_xScrollPixelsPerLine == 0 )
{
// scrolling is disabled
m_xScrollLines = 0;
m_xScrollPosition = 0;
linesPerPage = 0;
}
else // might need scrolling
{
// Round up integer division to catch any "leftover" client space.
const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
// Calculate page size i.e. number of scroll units you get on the
// current client window.
linesPerPage = w / m_xScrollPixelsPerLine;
// Special case. When client and virtual size are very close but
// the client is big enough, kill scrollbar.
if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
if (linesPerPage >= m_xScrollLines)
{
// we're big enough to not need scrolling
linesPerPage =
m_xScrollLines =
m_xScrollPosition = 0;
}
else // we do need a scrollbar
{
if ( linesPerPage < 1 )
linesPerPage = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
const int posMax = m_xScrollLines - linesPerPage;
if ( m_xScrollPosition > posMax )
m_xScrollPosition = posMax;
else if ( m_xScrollPosition < 0 )
m_xScrollPosition = 0;
}
}
m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
linesPerPage, m_xScrollLines);
// The amount by which we scroll when paging
SetScrollPageSize(wxHORIZONTAL, linesPerPage);
GetTargetSize(0, &h);
if ( m_yScrollPixelsPerLine == 0 )
{
// scrolling is disabled
@@ -686,13 +709,19 @@ void wxScrollHelper::AdjustScrollbars()
}
else // might need scrolling
{
int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
m_yScrollLines = hVirt / m_yScrollPixelsPerLine;
// Round up integer division to catch any "leftover" client space.
const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
// Calculate page size i.e. number of scroll units you get on the
// current client window
// current client window.
linesPerPage = h / m_yScrollPixelsPerLine;
if ( linesPerPage >= m_yScrollLines )
// Special case. When client and virtual size are very close but
// the client is big enough, kill scrollbar.
if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
if (linesPerPage >= m_yScrollLines)
{
// we're big enough to not need scrolling
linesPerPage =