Reapplied patch to change the two scrolled window implementations
to no longer clip the last bits as a rounding error. I had to change GetVirtualSize() as per my mail to devs. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31976 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -567,18 +567,20 @@ int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
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{
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if (m_xScrollPixelsPerLine > 0)
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{
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int w, h;
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GetTargetSize(&w, &h);
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int nMaxWidth = m_xScrollLines*m_xScrollPixelsPerLine;
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int noPositions = (int) ( ((nMaxWidth - w)/(double)m_xScrollPixelsPerLine) + 0.5 );
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if (noPositions < 0)
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noPositions = 0;
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if ( (m_xScrollPosition + nScrollInc) < 0 )
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nScrollInc = -m_xScrollPosition; // As -ve as we can go
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else if ( (m_xScrollPosition + nScrollInc) > noPositions )
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nScrollInc = noPositions - m_xScrollPosition; // As +ve as we can go
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if ( m_xScrollPosition + nScrollInc < 0 )
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{
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// As -ve as we can go
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nScrollInc = -m_xScrollPosition;
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}
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else // check for the other bound
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{
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const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
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if ( m_xScrollPosition + nScrollInc > posMax )
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{
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// As +ve as we can go
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nScrollInc = posMax - m_xScrollPosition;
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}
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}
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}
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else
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m_targetWindow->Refresh(true, GetScrollRect());
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@@ -644,39 +646,60 @@ void wxScrollHelper::AdjustScrollbars()
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{
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GetTargetSize(&w, 0);
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if (m_xScrollPixelsPerLine == 0)
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{
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m_xScrollLines = 0;
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m_xScrollPosition = 0;
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m_win->SetScrollbar (wxHORIZONTAL, 0, 0, 0, false);
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}
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else
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{
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int vVirt = m_targetWindow->GetVirtualSize().GetWidth();
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m_xScrollLines = vVirt / m_xScrollPixelsPerLine;
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// Calculate page size i.e. number of scroll units you get on the
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// current client window
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int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
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if (noPagePositions < 1) noPagePositions = 1;
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if ( noPagePositions > m_xScrollLines )
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noPagePositions = m_xScrollLines;
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// Correct position if greater than extent of canvas minus
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// the visible portion of it or if below zero
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m_xScrollPosition = wxMin( m_xScrollLines - noPagePositions, m_xScrollPosition);
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m_xScrollPosition = wxMax( 0, m_xScrollPosition );
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m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition, noPagePositions, m_xScrollLines);
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// The amount by which we scroll when paging
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SetScrollPageSize(wxHORIZONTAL, noPagePositions);
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}
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GetTargetSize(0, &h);
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// scroll lines per page: if 0, no scrolling is needed
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int linesPerPage;
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if ( m_xScrollPixelsPerLine == 0 )
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{
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// scrolling is disabled
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m_xScrollLines = 0;
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m_xScrollPosition = 0;
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linesPerPage = 0;
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}
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else // might need scrolling
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{
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// Round up integer division to catch any "leftover" client space.
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const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
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m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
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// Calculate page size i.e. number of scroll units you get on the
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// current client window.
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linesPerPage = w / m_xScrollPixelsPerLine;
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// Special case. When client and virtual size are very close but
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// the client is big enough, kill scrollbar.
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if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
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if (linesPerPage >= m_xScrollLines)
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{
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// we're big enough to not need scrolling
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linesPerPage =
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m_xScrollLines =
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m_xScrollPosition = 0;
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}
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else // we do need a scrollbar
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{
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if ( linesPerPage < 1 )
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linesPerPage = 1;
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// Correct position if greater than extent of canvas minus
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// the visible portion of it or if below zero
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const int posMax = m_xScrollLines - linesPerPage;
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if ( m_xScrollPosition > posMax )
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m_xScrollPosition = posMax;
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else if ( m_xScrollPosition < 0 )
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m_xScrollPosition = 0;
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}
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}
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m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
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linesPerPage, m_xScrollLines);
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// The amount by which we scroll when paging
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SetScrollPageSize(wxHORIZONTAL, linesPerPage);
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GetTargetSize(0, &h);
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if ( m_yScrollPixelsPerLine == 0 )
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{
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// scrolling is disabled
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@@ -686,13 +709,19 @@ void wxScrollHelper::AdjustScrollbars()
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}
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else // might need scrolling
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{
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int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
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m_yScrollLines = hVirt / m_yScrollPixelsPerLine;
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// Round up integer division to catch any "leftover" client space.
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const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
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m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
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// Calculate page size i.e. number of scroll units you get on the
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// current client window
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// current client window.
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linesPerPage = h / m_yScrollPixelsPerLine;
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if ( linesPerPage >= m_yScrollLines )
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// Special case. When client and virtual size are very close but
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// the client is big enough, kill scrollbar.
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if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
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if (linesPerPage >= m_yScrollLines)
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{
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// we're big enough to not need scrolling
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linesPerPage =
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