wxDFB: use Unix event loop and timers (fixes #10408)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58520 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2009-01-30 15:21:47 +00:00
parent 3143722d5a
commit 86e9b8f28f
9 changed files with 158 additions and 192 deletions

View File

@@ -26,10 +26,10 @@
#endif
#include "wx/thread.h"
#include "wx/generic/private/timer.h"
#include "wx/private/fdiodispatcher.h"
#include "wx/dfb/private.h"
#include "wx/nonownedwnd.h"
#include "wx/buffer.h"
#define TRACE_EVENTS "events"
@@ -38,137 +38,79 @@
// ===========================================================================
//-----------------------------------------------------------------------------
// wxEventLoop initialization
// wxDFBEventsHandler
//-----------------------------------------------------------------------------
wxIDirectFBEventBufferPtr wxGUIEventLoop::ms_buffer;
wxGUIEventLoop::wxGUIEventLoop()
// This handler is installed to process input on DirectFB's events socket (
// obtained using CreateFileDescriptor()). When IDirectFBEventBuffer is used
// in this mode, events are written to the file descriptor and we read them
// in OnReadWaiting() below.
class wxDFBEventsHandler : public wxFDIOHandler
{
if ( !ms_buffer )
InitBuffer();
}
public:
wxDFBEventsHandler()
: m_fd(-1), m_offset(0)
{}
/* static */
void wxGUIEventLoop::InitBuffer()
{
ms_buffer = wxIDirectFB::Get()->CreateEventBuffer();
}
void SetFD(int fd) { m_fd = fd; }
/* static */
void wxGUIEventLoop::CleanUp()
{
ms_buffer.Reset();
}
/* static */
wxIDirectFBEventBufferPtr wxGUIEventLoop::GetDirectFBEventBuffer()
{
if ( !ms_buffer )
InitBuffer();
return ms_buffer;
}
//-----------------------------------------------------------------------------
// events dispatch and loop handling
//-----------------------------------------------------------------------------
bool wxGUIEventLoop::Pending() const
{
wxCHECK_MSG( ms_buffer, false, "invalid event buffer" );
return ms_buffer->HasEvent();
}
bool wxGUIEventLoop::Dispatch()
{
// NB: we don't block indefinitely waiting for an event, but instead
// time out after a brief period in order to make sure that
// OnNextIteration() will be called frequently enough
//
// TODO: remove this hack, instead use CreateFileDescriptor() to properly
// multiplex GUI and socket input
const int TIMEOUT = 100;
// treat time out (-1 return value) as normal successful return so that
// OnNextIteration() is called
return !!DispatchTimeout(TIMEOUT);
}
int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
{
wxCHECK_MSG( ms_buffer, 0, "invalid event buffer" );
// release the GUI mutex so that other threads have a chance to post
// events:
wxMutexGuiLeave();
bool rv = ms_buffer->WaitForEventWithTimeout(0, timeout);
// and acquire it back before calling any event handlers:
wxMutexGuiEnter();
if ( rv )
void Reset()
{
switch ( ms_buffer->GetLastResult() )
{
case DFB_OK:
{
wxDFBEvent e;
ms_buffer->GetEvent(e);
HandleDFBEvent(e);
break;
}
case DFB_TIMEOUT:
return -1;
default:
// don't terminate the loop due to errors (they were reported
// already by ms_buffer)
break;
}
m_fd = -1;
m_offset = 0;
}
return 1;
}
// implement wxFDIOHandler pure virtual methods
virtual void OnReadWaiting();
virtual void OnWriteWaiting()
{ wxFAIL_MSG("OnWriteWaiting shouldn't be called"); }
virtual void OnExceptionWaiting()
{ wxFAIL_MSG("OnExceptionWaiting shouldn't be called"); }
void wxGUIEventLoop::WakeUp()
private:
// DirectFB -> wxWidgets events translation
void HandleDFBEvent(const wxDFBEvent& event);
int m_fd;
size_t m_offset;
DFBEvent m_event;
};
void wxDFBEventsHandler::OnReadWaiting()
{
wxCHECK_RET( ms_buffer, "invalid event buffer" );
for ( ;; )
{
int size = read(m_fd,
((char*)&m_event) + m_offset,
sizeof(m_event) - m_offset);
ms_buffer->WakeUp();
if ( size == 0 || (size == -1 && (errno == EAGAIN || errno == EINTR)) )
{
// nothing left in the pipe (EAGAIN is expected for an FD with
// O_NONBLOCK)
break;
}
if ( size == -1 )
{
wxLogSysError(_("Failed to read event from DirectFB pipe"));
break;
}
size += m_offset;
m_offset = 0;
if ( size != sizeof(m_event) )
{
m_offset = size;
break;
}
HandleDFBEvent(m_event);
}
}
void wxGUIEventLoop::OnNextIteration()
{
#if wxUSE_TIMER
wxGenericTimerImpl::NotifyTimers();
#endif
#if wxUSE_SOCKETS
// handle any pending socket events:
wxFDIODispatcher::DispatchPending();
#endif
}
void wxGUIEventLoop::Yield()
{
// process all pending events:
while ( Pending() )
Dispatch();
// handle timers, sockets etc.
OnNextIteration();
}
//-----------------------------------------------------------------------------
// DirectFB -> wxWidgets events translation
//-----------------------------------------------------------------------------
void wxGUIEventLoop::HandleDFBEvent(const wxDFBEvent& event)
void wxDFBEventsHandler::HandleDFBEvent(const wxDFBEvent& event)
{
switch ( event.GetClass() )
{
@@ -192,3 +134,78 @@ void wxGUIEventLoop::HandleDFBEvent(const wxDFBEvent& event)
}
}
}
//-----------------------------------------------------------------------------
// wxEventLoop initialization
//-----------------------------------------------------------------------------
wxIDirectFBEventBufferPtr wxGUIEventLoop::ms_buffer;
int wxGUIEventLoop::ms_bufferFd;
static wxDFBEventsHandler gs_DFBEventsHandler;
wxGUIEventLoop::wxGUIEventLoop()
{
// Note that this has to be done here so that the buffer is ready when
// an event loop runs; GetDirectFBEventBuffer(), which also calls
// InitBuffer(), may be called before or after the first wxGUIEventLoop
// instance is created.
if ( !ms_buffer )
InitBuffer();
}
/* static */
void wxGUIEventLoop::InitBuffer()
{
// create DirectFB events buffer:
ms_buffer = wxIDirectFB::Get()->CreateEventBuffer();
// and setup a file descriptor that we can watch for new events:
ms_buffer->CreateFileDescriptor(&ms_bufferFd);
int flags = fcntl(ms_bufferFd, F_GETFL, 0);
if ( flags == -1 || fcntl(ms_bufferFd, F_SETFL, flags | O_NONBLOCK) == -1 )
{
wxLogSysError(_("Failed to switch DirectFB pipe to non-blocking mode"));
return;
}
wxFDIODispatcher *dispatcher = wxFDIODispatcher::Get();
wxCHECK_RET( dispatcher, "wxDFB requires wxFDIODispatcher" );
gs_DFBEventsHandler.SetFD(ms_bufferFd);
dispatcher->RegisterFD(ms_bufferFd, &gs_DFBEventsHandler, wxFDIO_INPUT);
}
/* static */
void wxGUIEventLoop::CleanUp()
{
wxFDIODispatcher *dispatcher = wxFDIODispatcher::Get();
wxCHECK_RET( dispatcher, "wxDFB requires wxFDIODispatcher" );
dispatcher->UnregisterFD(ms_bufferFd);
ms_buffer.Reset();
gs_DFBEventsHandler.Reset();
}
/* static */
wxIDirectFBEventBufferPtr wxGUIEventLoop::GetDirectFBEventBuffer()
{
if ( !ms_buffer )
InitBuffer();
return ms_buffer;
}
//-----------------------------------------------------------------------------
// events dispatch and loop handling
//-----------------------------------------------------------------------------
void wxGUIEventLoop::Yield()
{
// process all pending events:
while ( Pending() )
Dispatch();
// handle timers, sockets etc.
OnNextIteration();
}