wxDFB: use Unix event loop and timers (fixes #10408)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58520 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -12,44 +12,35 @@
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#define _WX_DFB_EVTLOOP_H_
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#include "wx/dfb/dfbptr.h"
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#include "wx/unix/evtloop.h"
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wxDFB_DECLARE_INTERFACE(IDirectFBEventBuffer);
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struct wxDFBEvent;
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// ----------------------------------------------------------------------------
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// wxEventLoop
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopManual
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class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxConsoleEventLoop
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{
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public:
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wxGUIEventLoop();
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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// returns DirectFB event buffer used by wx
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static wxIDirectFBEventBufferPtr GetDirectFBEventBuffer();
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private:
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// wxYield implementation: iterate the loop as long as there are any
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// pending events
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void Yield();
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protected:
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virtual void WakeUp();
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virtual void OnNextIteration();
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virtual void HandleDFBEvent(const wxDFBEvent& event);
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private:
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static void InitBuffer();
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static void CleanUp();
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friend class wxApp; // calls CleanUp() and WakeUp()
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friend class wxApp; // calls CleanUp()
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private:
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static wxIDirectFBEventBufferPtr ms_buffer;
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static int ms_bufferFd;
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DECLARE_NO_COPY_CLASS(wxGUIEventLoop)
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};
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