Add wxRendererNative::DrawGauge() method.
Add the method with the native implementations for MSW and OS X and a generic version fallback. Closes #16406. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77023 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -130,6 +130,8 @@ public:
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int flags = 0) wxOVERRIDE;
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#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
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virtual void DrawGauge(wxWindow* win, wxDC& dc, const wxRect& rect, int value, int max, int flags = 0) wxOVERRIDE;
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) wxOVERRIDE;
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virtual wxRendererVersion GetVersion() const wxOVERRIDE
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@@ -792,6 +794,20 @@ void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
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#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
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void wxRendererGeneric::DrawGauge(wxWindow* win, wxDC& dc, const wxRect& rect, int value, int max, int WXUNUSED(flags))
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{
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// Use same background as text controls.
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DrawTextCtrl(win, dc, rect);
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// Calculate the progress bar size.
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wxRect progRect(rect);
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progRect.Deflate(2);
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progRect.SetWidth(progRect.GetWidth() * ((double)value / max));
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dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(progRect);
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}
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// ----------------------------------------------------------------------------
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// A module to allow cleanup of generic renderer.
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