Add wxRendererNative::DrawGauge() method.

Add the method with the native implementations for MSW and OS X and a generic
version fallback.

Closes #16406.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77023 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2014-08-08 01:03:31 +00:00
parent 7e6515e1ad
commit 86cf756ba9
8 changed files with 187 additions and 14 deletions

View File

@@ -321,6 +321,13 @@ public:
int flags = 0) = 0;
#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
// Draw a gauge with native style like a wxGauge would display
virtual void DrawGauge(wxWindow* win,
wxDC& dc,
const wxRect& rect,
int value,
int max,
int flags = 0) = 0;
// geometry functions
// ------------------
@@ -500,6 +507,14 @@ public:
{ m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); }
#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
virtual void DrawGauge(wxWindow* win,
wxDC& dc,
const wxRect& rect,
int value,
int max,
int flags = 0)
{ m_rendererNative.DrawGauge(win, dc, rect, value, max, flags); }
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }