Use clear() instead of assignment to wxEmptyString
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@@ -480,7 +480,7 @@ bool DXFRenderer::ParseEntities(wxInputStream& stream)
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else
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p->colour = GetLayerColour(layer);
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m_entities.Append(p);
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colour = -1; layer = wxEmptyString;
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colour = -1; layer.clear();
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v[0] = v[1] = v[2] = v[3] = DXFVector();
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state = 0;
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}
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@@ -494,7 +494,7 @@ bool DXFRenderer::ParseEntities(wxInputStream& stream)
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else
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p->colour = GetLayerColour(layer);
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m_entities.Append(p);
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colour = -1; layer = wxEmptyString;
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colour = -1; layer.clear();
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v[0] = v[1] = v[2] = v[3] = DXFVector();
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state = 0;
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}
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