Put dialog in more sensible place in Forty, got a bit further

with running it under wxX11 but still crashes (bad XPM?)
Updated wxX11 readme text
Added more wxYields to progress dialog
Added timer and idle processing to wxApp::Yield for X11
Made busy info dialog thick frame for wxX11, else
no decorations
Some corrections for Nano-X
Made text for busy dialog more sensible in dialogs sample


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14704 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-03-21 13:10:17 +00:00
parent 618f2efa41
commit 868741e9d3
14 changed files with 122 additions and 49 deletions

View File

@@ -92,7 +92,7 @@ void FortyCanvas::OnDraw(wxDC& dc)
{
dc.SetFont(* m_font);
m_game->Redraw(dc);
#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
@@ -117,8 +117,40 @@ void FortyCanvas::OnDraw(wxDC& dc)
((wxFrame*)GetParent())->Close(TRUE);
}
}
#endif
}
void FortyCanvas::ShowPlayerDialog()
{
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
if (m_player.Length() > 0)
{
// user entered a name - lookup their score
int wins, games, score;
m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
m_game->NewPlayer(wins, games, score);
wxClientDC dc(this);
dc.SetFont(* m_font);
m_game->DisplayScore(dc);
m_playerDialog->Destroy();
m_playerDialog = 0;
Refresh(false);
}
else
{
// user cancelled the dialog - exit the app
((wxFrame*)GetParent())->Close(TRUE);
}
}
}
/*
Called when the main frame is closed
*/

View File

@@ -38,6 +38,7 @@ public:
void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
void LayoutGame();
void ShowPlayerDialog();
DECLARE_EVENT_TABLE()

View File

@@ -31,40 +31,6 @@
#include "forty.h"
#include "card.h"
#include "scoredg.h"
#ifdef wx_x
#include "cards.xbm"
#endif
class FortyFrame: public wxFrame
{
public:
FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards);
virtual ~FortyFrame();
void OnCloseWindow(wxCloseEvent& event);
// Menu callbacks
void NewGame(wxCommandEvent& event);
void Exit(wxCommandEvent& event);
void About(wxCommandEvent& event);
void Undo(wxCommandEvent& event);
void Redo(wxCommandEvent& event);
void Scores(wxCommandEvent& event);
void ToggleRightButtonUndo(wxCommandEvent& event);
void ToggleHelpingHand(wxCommandEvent& event);
void ToggleCardSize(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
private:
enum MenuCommands { NEW_GAME = 10, SCORES, EXIT,
UNDO, REDO,
RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS,
ABOUT };
wxMenuBar* m_menuBar;
FortyCanvas* m_canvas;
};
BEGIN_EVENT_TABLE(FortyFrame, wxFrame)
EVT_MENU(NEW_GAME, FortyFrame::NewGame)
@@ -106,6 +72,8 @@ bool FortyApp::OnInit()
// Show the frame
frame->Show(TRUE);
frame->GetCanvas()->ShowPlayerDialog();
return TRUE;
}

View File

@@ -28,4 +28,38 @@ private:
static wxBrush* m_backgroundBrush;
};
class FortyCanvas;
class FortyFrame: public wxFrame
{
public:
FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards);
virtual ~FortyFrame();
void OnCloseWindow(wxCloseEvent& event);
// Menu callbacks
void NewGame(wxCommandEvent& event);
void Exit(wxCommandEvent& event);
void About(wxCommandEvent& event);
void Undo(wxCommandEvent& event);
void Redo(wxCommandEvent& event);
void Scores(wxCommandEvent& event);
void ToggleRightButtonUndo(wxCommandEvent& event);
void ToggleHelpingHand(wxCommandEvent& event);
void ToggleCardSize(wxCommandEvent& event);
FortyCanvas* GetCanvas() { return m_canvas; }
DECLARE_EVENT_TABLE()
private:
enum MenuCommands { NEW_GAME = 10, SCORES, EXIT,
UNDO, REDO,
RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS,
ABOUT };
wxMenuBar* m_menuBar;
FortyCanvas* m_canvas;
};
#endif

View File

@@ -40,6 +40,8 @@
#include <string.h>
#include "card.h"
#include "pile.h"
#include "forty.h"
#include "canvas.h"
#include "wx/app.h"
@@ -75,12 +77,11 @@ Pile::Pile(int x, int y, int dx, int dy)
//+-------------------------------------------------------------+
void Pile::Redraw(wxDC& dc )
{
wxWindow *frame = wxTheApp->GetTopWindow();
FortyFrame *frame = (FortyFrame*) wxTheApp->GetTopWindow();
wxWindow *canvas = (wxWindow *) NULL;
if (frame)
{
wxNode *node = frame->GetChildren().First();
if (node) canvas = (wxWindow*)node->Data();
canvas = frame->GetCanvas();
}
if (m_topCard >= 0)