1. '\n's in tooltip messages are handled (replaced by spaces anyhow, tooltip

made multiline if comctl32 supports it)
2. added wxTAB_TRAVERSAL to default wxScrolledWindow style
3. improved arrows handling in radiobox (still problems for multirow ones)
4. [Alt]-<mnemonic> works in nested panels as well now because we use
   WS_EX_CONTROLPARENT for all windows with wxTAB_TRAVERSAL style
5. tooltips for radioboxes work again, even if I'm not really satisfied with
   solution :-( but I spent 2 hours trying to make TTM_WINDOWFROMPOINT handler
   work and I don't have more time to waste on this.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5620 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-01-23 23:23:46 +00:00
parent ae80f83724
commit 8614c46755
13 changed files with 360 additions and 181 deletions

View File

@@ -1,52 +1,65 @@
/////////////////////////////////////////////////////////////////////////////
// Name: scrolwin.h
// Name: wx/generic/scrolwin.h
// Purpose: wxScrolledWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __SCROLWINH_G__
#define __SCROLWINH_G__
#ifndef _WX_GENERIC_SCROLLWIN_H_
#define _WX_GENERIC_SCROLLWIN_H_
#ifdef __GNUG__
#pragma interface "scrolwin.h"
#pragma interface "scrolwin.h"
#endif
// ----------------------------------------------------------------------------
// headers and constants
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
// default scrolled window style
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL | wxTAB_TRAVERSAL)
// ----------------------------------------------------------------------------
// wxScrolledWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrolledWindow : public wxPanel
{
public:
wxScrolledWindow();
inline wxScrolledWindow(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHSCROLL|wxVSCROLL,
const wxString& name = wxPanelNameStr)
wxScrolledWindow(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
{
Create(parent, id, pos, size, style, name);
Create(parent, id, pos, size, style, name);
}
~wxScrolledWindow();
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHSCROLL|wxVSCROLL,
const wxString& name = wxPanelNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
// Normally the wxScrolledWindow will scroll itself, but in
// some rare occasions you might want it to scroll another
// window (e.g. a child of it in order to scroll only a portion
// Normally the wxScrolledWindow will scroll itself, but in
// some rare occasions you might want it to scroll another
// window (e.g. a child of it in order to scroll only a portion
// the area between the scrollbars (spreadsheet: only cell area
// will move).
// will move).
virtual void SetTargetWindow( wxWindow *target );
virtual wxWindow *GetTargetWindow();
@@ -56,21 +69,21 @@ public:
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = FALSE );
bool noRefresh = FALSE );
// Physically scroll the window
virtual void Scroll(int x_pos, int y_pos);
#if WXWIN_COMPATIBILITY
virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const ;
virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const;
#endif
int GetScrollPageSize(int orient) const ;
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
// Enable/disable Windows scrolling in either direction.
// If TRUE, wxWindows scrolls the canvas and only a bit of
// the canvas is invalidated; no Clear() is necessary.
@@ -93,8 +106,8 @@ public:
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const ;
virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const ;
virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars(void);
@@ -135,4 +148,4 @@ private:
};
#endif
// __SCROLWINH_G__
// _WX_GENERIC_SCROLLWIN_H_