split wxRegion(wxBitmap) ctor into two ctors with clearer semantics

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2004-06-03 21:13:52 +00:00
parent 4772f8e198
commit 85f6b408df
13 changed files with 176 additions and 107 deletions

View File

@@ -30,13 +30,13 @@ public:
: wxRegionGeneric(rect)
{}
wxRegion() {}
wxRegion(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
wxRegion(const wxBitmap& bmp)
: wxRegionGeneric()
{
Union(bmp, transColour, tolerance);
}
{ Union(bmp); }
wxRegion(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
: wxRegionGeneric()
{ Union(bmp, transColour, tolerance); }
~wxRegion() {}
wxRegion(const wxRegion& r)
: wxRegionGeneric(r)
@@ -49,13 +49,13 @@ public:
wxRegion(const NSRect *rects, int count);
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
/* And because of function hiding: */
bool Union(long x, long y, long width, long height)
{ return wxRegionGeneric::Union(x,y,width,height); }