split wxRegion(wxBitmap) ctor into two ctors with clearer semantics
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -30,13 +30,13 @@ public:
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: wxRegionGeneric(rect)
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{}
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wxRegion() {}
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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wxRegion(const wxBitmap& bmp)
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: wxRegionGeneric()
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{
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Union(bmp, transColour, tolerance);
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}
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{ Union(bmp); }
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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: wxRegionGeneric()
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{ Union(bmp, transColour, tolerance); }
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~wxRegion() {}
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wxRegion(const wxRegion& r)
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: wxRegionGeneric(r)
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@@ -49,13 +49,13 @@ public:
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wxRegion(const NSRect *rects, int count);
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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/* And because of function hiding: */
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bool Union(long x, long y, long width, long height)
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{ return wxRegionGeneric::Union(x,y,width,height); }
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