split wxRegion(wxBitmap) ctor into two ctors with clearer semantics
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -30,13 +30,13 @@ public:
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: wxRegionGeneric(rect)
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{}
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wxRegion() {}
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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wxRegion(const wxBitmap& bmp)
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: wxRegionGeneric()
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{
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Union(bmp, transColour, tolerance);
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}
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{ Union(bmp); }
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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: wxRegionGeneric()
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{ Union(bmp, transColour, tolerance); }
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~wxRegion() {}
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wxRegion(const wxRegion& r)
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: wxRegionGeneric(r)
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@@ -49,13 +49,13 @@ public:
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wxRegion(const NSRect *rects, int count);
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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/* And because of function hiding: */
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bool Union(long x, long y, long width, long height)
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{ return wxRegionGeneric::Union(x,y,width,height); }
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@@ -72,9 +72,12 @@ public:
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -127,12 +130,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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public:
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@@ -72,9 +72,12 @@ public:
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -127,12 +130,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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public:
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@@ -45,9 +45,12 @@ public:
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wxRegion(const wxRect& rect);
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wxRegion( WXHRGN hRegion );
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wxRegion();
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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wxRegion(const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -122,12 +125,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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// Internal
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bool Combine(long x, long y, long width, long height, wxRegionOp op);
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@@ -45,9 +45,12 @@ public:
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wxRegion(const wxRect& rect);
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wxRegion( WXHRGN hRegion );
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wxRegion();
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -122,12 +125,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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// Internal
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bool Combine(long x, long y, long width, long height, wxRegionOp op);
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@@ -41,9 +41,12 @@ public:
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(const MGLRegion& region);
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -108,12 +111,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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// implementation from now on:
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@@ -48,9 +48,12 @@ public:
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion();
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -112,12 +115,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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// Internal
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bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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@@ -48,9 +48,12 @@ public:
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wxRegion(const wxRect& rect);
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wxRegion(WXHRGN hRegion); // Hangs on to this region
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wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -119,12 +122,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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// Internal
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bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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@@ -15,6 +15,7 @@
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#include "wx/list.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#include "wx/bitmap.h"
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#include "wx/os2/private.h"
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class WXDLLEXPORT wxRect;
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@@ -45,6 +46,15 @@ public:
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);
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wxRegion(const wxRect& rRect);
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wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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wxRegion();
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~wxRegion();
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@@ -179,13 +189,13 @@ public:
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wxBitmap ConvertToBitmap(void) const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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bool Union( const wxBitmap& rBmp
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,const wxColour& rTransColour = wxNullColour
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,int nTolerance = 0
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);
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0);
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//
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// Does the region contain the point pt?
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@@ -74,9 +74,12 @@ public:
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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@@ -127,12 +130,13 @@ public:
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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const wxColour& transColour, int tolerance = 0);
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public:
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