split wxRegion(wxBitmap) ctor into two ctors with clearer semantics

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2004-06-03 21:13:52 +00:00
parent 4772f8e198
commit 85f6b408df
13 changed files with 176 additions and 107 deletions

View File

@@ -30,13 +30,13 @@ public:
: wxRegionGeneric(rect)
{}
wxRegion() {}
wxRegion(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
wxRegion(const wxBitmap& bmp)
: wxRegionGeneric()
{
Union(bmp, transColour, tolerance);
}
{ Union(bmp); }
wxRegion(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
: wxRegionGeneric()
{ Union(bmp, transColour, tolerance); }
~wxRegion() {}
wxRegion(const wxRegion& r)
: wxRegionGeneric(r)
@@ -49,13 +49,13 @@ public:
wxRegion(const NSRect *rects, int count);
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
/* And because of function hiding: */
bool Union(long x, long y, long width, long height)
{ return wxRegionGeneric::Union(x,y,width,height); }

View File

@@ -72,9 +72,12 @@ public:
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -127,12 +130,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
public:

View File

@@ -72,9 +72,12 @@ public:
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -127,12 +130,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
public:

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@@ -45,9 +45,12 @@ public:
wxRegion(const wxRect& rect);
wxRegion( WXHRGN hRegion );
wxRegion();
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
wxRegion(const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -122,12 +125,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
// Internal
bool Combine(long x, long y, long width, long height, wxRegionOp op);

View File

@@ -45,9 +45,12 @@ public:
wxRegion(const wxRect& rect);
wxRegion( WXHRGN hRegion );
wxRegion();
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -122,12 +125,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
// Internal
bool Combine(long x, long y, long width, long height, wxRegionOp op);

View File

@@ -41,9 +41,12 @@ public:
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const MGLRegion& region);
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -108,12 +111,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
// implementation from now on:

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@@ -48,9 +48,12 @@ public:
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion();
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -112,12 +115,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
// Internal
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);

View File

@@ -48,9 +48,12 @@ public:
wxRegion(const wxRect& rect);
wxRegion(WXHRGN hRegion); // Hangs on to this region
wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -119,12 +122,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
// Internal
bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);

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@@ -15,6 +15,7 @@
#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
#include "wx/bitmap.h"
#include "wx/os2/private.h"
class WXDLLEXPORT wxRect;
@@ -45,6 +46,15 @@ public:
);
wxRegion(const wxRect& rRect);
wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
wxRegion();
~wxRegion();
@@ -179,13 +189,13 @@ public:
wxBitmap ConvertToBitmap(void) const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
bool Union( const wxBitmap& rBmp
,const wxColour& rTransColour = wxNullColour
,int nTolerance = 0
);
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0);
//
// Does the region contain the point pt?

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@@ -74,9 +74,12 @@ public:
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0)
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
@@ -127,12 +130,13 @@ public:
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour = wxNullColour,
int tolerance = 0);
const wxColour& transColour, int tolerance = 0);
public: