split wxRegion(wxBitmap) ctor into two ctors with clearer semantics
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -48,8 +48,10 @@ provided array. {\it fillStyle} parameter may have values
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{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWidgets ports.
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\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp}}
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\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp},
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\param{const wxColour\&}{ transColour = wxNullColour},
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\param{const wxColour\&}{ transColour},
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\param{int}{ tolerance = 0}}
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Constructs a region using the non-transparent pixels of a bitmap. See
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@@ -183,13 +185,19 @@ Finds the union of this region and another, rectangular region.
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Finds the union of this region and another region.
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\func{bool}{Union}{\param{const wxBitmap\&}{ bmp}}
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Finds the union of this region and the the non-transparent pixels of a
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bitmap. Bitmap's mask is used to determine transparency. If the bitmap doesn't
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have a mask, solid rectangle of bitmap's dimensions is used.
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\func{bool}{Union}{\param{const wxBitmap\&}{ bmp},
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\param{const wxColour\&}{ transColour = wxNullColour},
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\param{const wxColour\&}{ transColour},
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\param{int}{ tolerance = 0}}
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Finds the union of this region and the the non-transparent pixels of a
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bitmap. If the bitmap has a mask then it will be used, otherwise the
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colour to be treated as transparent may be specified, along with an
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bitmap. Colour to be treated as transparent is specified in the
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\arg{transColour} argument, along with an
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optional colour tolerance value.
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\wxheading{Return value}
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