Improved palette handling with saving PNG files.
Instead of converting alpha to a mask an attempt is made to write a palettised PNG file with an ARGB palette using a maximum of 256 transparency values where formerly just up to one was supported. GIF images with 256 colours and transparency can now also be saved as a palettised PNG instead of true colour, making the image a lot smaller. Applied (modified) patch by troelsk. Closes #12850. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67101 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -71,6 +71,7 @@ private:
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CPPUNIT_TEST( SizeImage );
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CPPUNIT_TEST( CompareLoadedImage );
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CPPUNIT_TEST( CompareSavedImage );
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CPPUNIT_TEST( SavePNG );
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CPPUNIT_TEST( SaveAnimatedGIF );
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CPPUNIT_TEST( ReadCorruptedTGA );
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CPPUNIT_TEST( GIFComment );
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@@ -82,6 +83,7 @@ private:
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void SizeImage();
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void CompareLoadedImage();
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void CompareSavedImage();
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void SavePNG();
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void SaveAnimatedGIF();
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void ReadCorruptedTGA();
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void GIFComment();
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@@ -1023,77 +1025,78 @@ void ImageTestCase::CompareSavedImage()
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CompareImage(*handler, expected24);
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CompareImage(*handler, expected32, wxIMAGE_HAVE_ALPHA);
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}
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}
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void ImageTestCase::SavePNG()
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{
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wxImage expected24("horse.png");
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CPPUNIT_ASSERT( expected24.IsOk() );
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#if wxUSE_PALETTE
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CPPUNIT_ASSERT( !expected24.HasPalette() );
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#endif // #if wxUSE_PALETTE
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wxImage expected8 = expected24.ConvertToGreyscale();
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/*
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horse.png converted to greyscale should be saved without a palette.
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*/
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CompareImage(*wxImage::FindHandler(wxBITMAP_TYPE_PNG), expected8);
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/*
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But if we explicitly ask for trying to save with a palette, it should work.
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*/
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expected8.SetOption(wxIMAGE_OPTION_PNG_FORMAT, wxPNG_TYPE_PALETTE);
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CompareImage(*wxImage::FindHandler(wxBITMAP_TYPE_PNG),
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expected8, wxIMAGE_HAVE_PALETTE);
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expected8.LoadFile("horse.gif");
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CPPUNIT_ASSERT( expected8.IsOk() );
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CPPUNIT_ASSERT( expected8.LoadFile("horse.gif") );
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#if wxUSE_PALETTE
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CPPUNIT_ASSERT( expected8.HasPalette() );
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#endif // #if wxUSE_PALETTE
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CompareImage(*wxImage::FindHandler(wxBITMAP_TYPE_PNG),
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expected8, wxIMAGE_HAVE_PALETTE);
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/*
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Add alpha to the image in such a way that there will still be a maximum
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of 256 unique RGBA combinations. This should result in a saved
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PNG image still being palettised and having alpha.
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*/
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expected8.SetAlpha();
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width = expected8.GetWidth();
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height = expected8.GetHeight();
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int x, y;
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const int width = expected8.GetWidth();
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const int height = expected8.GetHeight();
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for (y = 0; y < height; ++y)
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{
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for (x = 0; x < width; ++x)
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{
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expected8.SetAlpha(x, y, (x*y) & wxIMAGE_ALPHA_OPAQUE);
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expected8.SetAlpha(x, y, expected8.GetRed(x, y));
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}
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}
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/*
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Explicitly make known we want a palettised PNG. If we don't then this
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particular image gets saved as a true colour image because there's an
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alpha channel present and the PNG saver prefers to keep the alpha over
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saving as a palettised image that has alpha converted to a mask.
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*/
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expected8.SetOption(wxIMAGE_OPTION_PNG_FORMAT, wxPNG_TYPE_PALETTE);
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CompareImage(*wxImage::FindHandler(wxBITMAP_TYPE_PNG),
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expected8, wxIMAGE_HAVE_ALPHA|wxIMAGE_HAVE_PALETTE);
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/*
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The image contains 256 indexed colours and needs another palette entry
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for storing the transparency index. This results in wanting 257 palette
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entries but that amount is not supported by PNG, as such this image
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should not contain a palette (but still have alpha) and be stored as a
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true colour image instead.
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Now change the alpha of the first pixel so that we can't save palettised
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anymore because there will be 256+1 entries which is beyond PNGs limit
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of 256 entries.
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*/
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expected8.SetAlpha(0, 0, 1);
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CompareImage(*wxImage::FindHandler(wxBITMAP_TYPE_PNG),
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expected8, wxIMAGE_HAVE_ALPHA);
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#if wxUSE_PALETTE
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/*
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Now do the same test again but remove one (random) palette entry. This
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should result in saving the PNG with a palette.
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Even if we explicitly ask for saving palettised it should not be done.
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*/
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unsigned char red[256], green[256], blue[256];
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const wxPalette& pal = expected8.GetPalette();
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const int paletteCount = pal.GetColoursCount();
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for (i = 0; i < paletteCount; ++i)
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{
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expected8.GetPalette().GetRGB(i, &red[i], &green[i], &blue[i]);
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}
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wxPalette newPal(paletteCount - 1, red, green, blue);
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expected8.Replace(
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red[paletteCount-1], green[paletteCount-1], blue[paletteCount-1],
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red[paletteCount-2], green[paletteCount-2], blue[paletteCount-2]);
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expected8.SetPalette(newPal);
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wxImage ref8 = expected8;
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/*
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Convert the alpha channel to a mask like the PNG saver does. Also convert
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the colour used for transparency from 1,0,0 to 2,0,0. The latter gets
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done by the PNG loader in search of an unused colour to use for
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transparency (this should be fixed).
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*/
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ref8.ConvertAlphaToMask();
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ref8.Replace(1, 0, 0, 2, 0, 0);
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expected8.SetOption(wxIMAGE_OPTION_PNG_FORMAT, wxPNG_TYPE_PALETTE);
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CompareImage(*wxImage::FindHandler(wxBITMAP_TYPE_PNG),
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expected8, wxIMAGE_HAVE_PALETTE, &ref8);
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#endif
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expected8, wxIMAGE_HAVE_ALPHA);
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}
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void ImageTestCase::SaveAnimatedGIF()
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