Reformatted Motif headers; added __WXX11__ symbol support to common headers;
added place-holding src/x11 and include/wx/x11 files. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14015 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
536
src/x11/region.cpp
Normal file
536
src/x11/region.cpp
Normal file
@@ -0,0 +1,536 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// File: region.cpp
|
||||
// Purpose: Region class
|
||||
// Author: Markus Holzem/Julian Smart
|
||||
// Created: Fri Oct 24 10:46:34 MET 1997
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1997 Markus Holzem/Julian Smart
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "region.h"
|
||||
#endif
|
||||
|
||||
#include "wx/region.h"
|
||||
#include "wx/gdicmn.h"
|
||||
|
||||
#ifdef __VMS__
|
||||
#pragma message disable nosimpint
|
||||
#endif
|
||||
#include <Xm/Xm.h>
|
||||
#ifdef __VMS__
|
||||
#pragma message enable nosimpint
|
||||
#endif
|
||||
// #include "wx/motif/private.h"
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// list types
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#include "wx/listimpl.cpp"
|
||||
|
||||
WX_DEFINE_LIST(wxRectList);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// wxRegionRefData implementation
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
|
||||
public:
|
||||
wxRegionRefData()
|
||||
{
|
||||
m_region = XCreateRegion();
|
||||
m_usingRects = FALSE;
|
||||
m_rects = (wxRect*) NULL;
|
||||
m_rectCount = 0;
|
||||
}
|
||||
|
||||
wxRegionRefData(const wxRegionRefData& data)
|
||||
{
|
||||
m_region = XCreateRegion();
|
||||
m_rects = (wxRect*) NULL;
|
||||
m_rectCount = 0;
|
||||
XUnionRegion(m_region, data.m_region, m_region);
|
||||
|
||||
SetRects(data.m_rectCount, data.m_rects);
|
||||
}
|
||||
|
||||
~wxRegionRefData()
|
||||
{
|
||||
XDestroyRegion(m_region);
|
||||
DeleteRects();
|
||||
}
|
||||
|
||||
wxRect* GetRects() { return m_rects; };
|
||||
void SetRects(const wxRectList& rectList);
|
||||
void SetRects(int count, const wxRect* rects);
|
||||
bool UsingRects() const { return m_usingRects; }
|
||||
int GetRectCount() const { return m_rectCount; }
|
||||
|
||||
void DeleteRects();
|
||||
|
||||
Region m_region;
|
||||
wxRect* m_rects;
|
||||
int m_rectCount;
|
||||
bool m_usingRects; // TRUE if we're using the above.
|
||||
};
|
||||
|
||||
void wxRegionRefData::SetRects(const wxRectList& rectList)
|
||||
{
|
||||
DeleteRects();
|
||||
m_usingRects = (rectList.Number() > 0);
|
||||
if (m_usingRects)
|
||||
{
|
||||
m_rectCount = rectList.Number();
|
||||
m_rects = new wxRect[m_rectCount];
|
||||
}
|
||||
|
||||
wxRectList::Node* node = rectList.GetFirst();
|
||||
int i = 0;
|
||||
while (node) {
|
||||
wxRect* rect = node->GetData();
|
||||
m_rects[i] = * rect;
|
||||
node = node->GetNext();
|
||||
i ++;
|
||||
}
|
||||
}
|
||||
|
||||
void wxRegionRefData::SetRects(int count, const wxRect* rects)
|
||||
{
|
||||
DeleteRects();
|
||||
m_usingRects = (count > 0);
|
||||
if (m_usingRects)
|
||||
{
|
||||
m_rectCount = count;
|
||||
m_rects = new wxRect[m_rectCount];
|
||||
int i;
|
||||
for (i = 0; i < m_rectCount; i++)
|
||||
m_rects[i] = rects[i];
|
||||
}
|
||||
}
|
||||
|
||||
void wxRegionRefData::DeleteRects()
|
||||
{
|
||||
if (m_rects)
|
||||
{
|
||||
delete[] m_rects;
|
||||
m_rects = (wxRect*) NULL;
|
||||
}
|
||||
m_rectCount = 0;
|
||||
m_usingRects = FALSE;
|
||||
}
|
||||
|
||||
#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// wxRegion
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/*!
|
||||
* Create an empty region.
|
||||
*/
|
||||
wxRegion::wxRegion()
|
||||
{
|
||||
}
|
||||
|
||||
wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
|
||||
{
|
||||
m_refData = new wxRegionRefData;
|
||||
|
||||
XRectangle rect;
|
||||
rect.x = x;
|
||||
rect.y = y;
|
||||
rect.width = w;
|
||||
rect.height = h;
|
||||
XUnionRectWithRegion(&rect, M_REGION, M_REGION);
|
||||
}
|
||||
|
||||
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
|
||||
{
|
||||
m_refData = new wxRegionRefData;
|
||||
|
||||
XRectangle rect;
|
||||
rect.x = topLeft.x;
|
||||
rect.y = topLeft.y;
|
||||
rect.width = bottomRight.x - topLeft.x;
|
||||
rect.height = bottomRight.y - topLeft.y;
|
||||
XUnionRectWithRegion(&rect, M_REGION, M_REGION);
|
||||
}
|
||||
|
||||
wxRegion::wxRegion(const wxRect& rect)
|
||||
{
|
||||
m_refData = new wxRegionRefData;
|
||||
|
||||
XRectangle rect1;
|
||||
rect1.x = rect.x;
|
||||
rect1.y = rect.y;
|
||||
rect1.width = rect.width;
|
||||
rect1.height = rect.height;
|
||||
XUnionRectWithRegion(&rect1, M_REGION, M_REGION);
|
||||
}
|
||||
|
||||
/*!
|
||||
* Destroy the region.
|
||||
*/
|
||||
wxRegion::~wxRegion()
|
||||
{
|
||||
// m_refData unrefed in ~wxObject
|
||||
}
|
||||
|
||||
// Get the internal region handle
|
||||
WXRegion wxRegion::GetXRegion() const
|
||||
{
|
||||
wxASSERT( m_refData !=NULL );
|
||||
|
||||
return (WXRegion) ((wxRegionRefData*)m_refData)->m_region;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//# Modify region
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//! Clear current region
|
||||
void wxRegion::Clear()
|
||||
{
|
||||
UnRef();
|
||||
}
|
||||
|
||||
//! Combine rectangle (x, y, w, h) with this.
|
||||
bool wxRegion::Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op)
|
||||
{
|
||||
// Don't change shared data
|
||||
if (!m_refData) {
|
||||
m_refData = new wxRegionRefData();
|
||||
} else if (m_refData->GetRefCount() > 1) {
|
||||
wxRegionRefData* ref = (wxRegionRefData*)m_refData;
|
||||
UnRef();
|
||||
m_refData = new wxRegionRefData(*ref);
|
||||
}
|
||||
// If ref count is 1, that means it's 'ours' anyway so no action.
|
||||
|
||||
Region rectRegion = XCreateRegion();
|
||||
|
||||
XRectangle rect;
|
||||
rect.x = x;
|
||||
rect.y = y;
|
||||
rect.width = width;
|
||||
rect.height = height;
|
||||
XUnionRectWithRegion(&rect, rectRegion, rectRegion);
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case wxRGN_AND:
|
||||
XIntersectRegion(M_REGION, rectRegion, M_REGION);
|
||||
break ;
|
||||
case wxRGN_OR:
|
||||
XUnionRegion(M_REGION, rectRegion, M_REGION);
|
||||
break ;
|
||||
case wxRGN_XOR:
|
||||
// TODO
|
||||
break ;
|
||||
case wxRGN_DIFF:
|
||||
// TODO
|
||||
break ;
|
||||
case wxRGN_COPY: // Don't have to do this one
|
||||
default:
|
||||
// TODO
|
||||
break ;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
//! Union /e region with this.
|
||||
bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
|
||||
{
|
||||
if (region.Empty())
|
||||
return FALSE;
|
||||
|
||||
// Don't change shared data
|
||||
if (!m_refData) {
|
||||
m_refData = new wxRegionRefData();
|
||||
} else if (m_refData->GetRefCount() > 1) {
|
||||
wxRegionRefData* ref = (wxRegionRefData*)m_refData;
|
||||
UnRef();
|
||||
m_refData = new wxRegionRefData(*ref);
|
||||
}
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case wxRGN_AND:
|
||||
XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
|
||||
M_REGION);
|
||||
break ;
|
||||
case wxRGN_OR:
|
||||
XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
|
||||
M_REGION);
|
||||
break ;
|
||||
case wxRGN_XOR:
|
||||
// TODO
|
||||
break ;
|
||||
case wxRGN_DIFF:
|
||||
// TODO
|
||||
break ;
|
||||
case wxRGN_COPY: // Don't have to do this one
|
||||
default:
|
||||
// TODO
|
||||
break ;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
|
||||
{
|
||||
return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//# Information on region
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Outer bounds of region
|
||||
void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
|
||||
{
|
||||
if (m_refData) {
|
||||
XRectangle rect;
|
||||
XClipBox(M_REGION, &rect);
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
w = rect.width;
|
||||
h = rect.height;
|
||||
} else {
|
||||
x = y = w = h = 0;
|
||||
}
|
||||
}
|
||||
|
||||
wxRect wxRegion::GetBox() const
|
||||
{
|
||||
wxCoord x, y, w, h;
|
||||
GetBox(x, y, w, h);
|
||||
return wxRect(x, y, w, h);
|
||||
}
|
||||
|
||||
// Is region empty?
|
||||
bool wxRegion::Empty() const
|
||||
{
|
||||
return m_refData ? XEmptyRegion(M_REGION) : TRUE;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//# Tests
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Does the region contain the point (x,y)?
|
||||
wxRegionContain wxRegion::Contains(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
// TODO. Return wxInRegion if within region.
|
||||
if (0)
|
||||
return wxInRegion;
|
||||
return wxOutRegion;
|
||||
}
|
||||
|
||||
// Does the region contain the point pt?
|
||||
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
|
||||
}
|
||||
|
||||
// Does the region contain the rectangle (x, y, w, h)?
|
||||
wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
switch (XRectInRegion(M_REGION, x, y, w, h)) {
|
||||
case RectangleIn: return wxInRegion;
|
||||
case RectanglePart: return wxPartRegion;
|
||||
}
|
||||
return wxOutRegion;
|
||||
}
|
||||
|
||||
// Does the region contain the rectangle rect
|
||||
wxRegionContain wxRegion::Contains(const wxRect& rect) const
|
||||
{
|
||||
if (!m_refData)
|
||||
return wxOutRegion;
|
||||
|
||||
wxCoord x, y, w, h;
|
||||
x = rect.x;
|
||||
y = rect.y;
|
||||
w = rect.GetWidth();
|
||||
h = rect.GetHeight();
|
||||
return Contains(x, y, w, h);
|
||||
}
|
||||
|
||||
bool wxRegion::UsingRects() const
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->UsingRects();
|
||||
}
|
||||
|
||||
/*
|
||||
wxRectList& wxRegion::GetRectList()
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->GetRectList();
|
||||
}
|
||||
*/
|
||||
|
||||
wxRect* wxRegion::GetRects()
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->GetRects();
|
||||
}
|
||||
|
||||
int wxRegion::GetRectCount() const
|
||||
{
|
||||
return ((wxRegionRefData*)m_refData)->GetRectCount();
|
||||
}
|
||||
|
||||
void wxRegion::SetRects(const wxRectList& rectList)
|
||||
{
|
||||
((wxRegionRefData*)m_refData)->SetRects(rectList);
|
||||
}
|
||||
|
||||
void wxRegion::SetRects(int count, const wxRect* rects)
|
||||
{
|
||||
((wxRegionRefData*)m_refData)->SetRects(count, rects);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// wxRegionIterator //
|
||||
// //
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*!
|
||||
* Initialize empty iterator
|
||||
*/
|
||||
wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
wxRegionIterator::~wxRegionIterator()
|
||||
{
|
||||
if (m_rects)
|
||||
delete[] m_rects;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Initialize iterator for region
|
||||
*/
|
||||
wxRegionIterator::wxRegionIterator(const wxRegion& region)
|
||||
{
|
||||
m_rects = NULL;
|
||||
|
||||
Reset(region);
|
||||
}
|
||||
|
||||
/*!
|
||||
* Reset iterator for a new /e region.
|
||||
*/
|
||||
void wxRegionIterator::Reset(const wxRegion& region)
|
||||
{
|
||||
m_current = 0;
|
||||
m_region = region;
|
||||
|
||||
if (m_rects)
|
||||
delete[] m_rects;
|
||||
|
||||
m_rects = NULL;
|
||||
|
||||
if (m_region.Empty())
|
||||
m_numRects = 0;
|
||||
else
|
||||
{
|
||||
// Create m_rects and fill with rectangles for this region.
|
||||
// Since we can't find the rectangles in a region, we cheat
|
||||
// by retrieving the rectangles explicitly set in wxPaintDC::wxPaintDC
|
||||
// (dcclient.cpp).
|
||||
if (m_region.UsingRects())
|
||||
{
|
||||
wxRect* rects = m_region.GetRects();
|
||||
int count = m_region.GetRectCount();
|
||||
m_numRects = count;
|
||||
m_rects = new wxRect[m_numRects];
|
||||
|
||||
for (size_t i = 0; i < m_numRects; i++)
|
||||
m_rects[i] = rects[i];
|
||||
|
||||
/*
|
||||
int i = 0;
|
||||
wxRectList::Node* node = rectList.GetFirst();
|
||||
while (node) {
|
||||
wxRect* rect = node->GetData();
|
||||
m_rects[i] = * rect;
|
||||
node = node->GetNext();
|
||||
i ++;
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
// For now, fudge by getting the whole bounding box.
|
||||
m_rects = new wxRect[1];
|
||||
m_numRects = 1;
|
||||
m_rects[0] = m_region.GetBox();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* Increment iterator. The rectangle returned is the one after the
|
||||
* incrementation.
|
||||
*/
|
||||
void wxRegionIterator::operator ++ ()
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
++m_current;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Increment iterator. The rectangle returned is the one before the
|
||||
* incrementation.
|
||||
*/
|
||||
void wxRegionIterator::operator ++ (int)
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
++m_current;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetX() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].x;
|
||||
return 0;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetY() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetW() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].width ;
|
||||
return 0;
|
||||
}
|
||||
|
||||
wxCoord wxRegionIterator::GetH() const
|
||||
{
|
||||
if (m_current < m_numRects)
|
||||
return m_rects[m_current].height;
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user