added bakefile presets for creation of user makefiles

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31612 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2005-01-27 22:47:37 +00:00
parent ba9a486d43
commit 83c7f6a7ac
6 changed files with 597 additions and 0 deletions

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<?xml version="1.0" ?>
<!-- $Id$ -->
<!--
Presents for building wxWidgets applications.
FIXME: docs
-->
<makefile>
<!-- this is just a wrapper that includes the real implementation: -->
<set var="__wx_included_impl">0</set>
<if cond="FORMAT in ['autoconf','gnu']">
<include file="wx_unix.bkl"/>
<set var="__wx_included_impl">1</set>
</if>
<if cond="FORMAT!='autoconf' and PLATFORM_WIN32=='1'">
<include file="wx_win32.bkl"/>
<set var="__wx_included_impl">1</set>
</if>
<if cond="__wx_included_impl=='0'">
<error>This format is not (yet) supported by wx preset.</error>
</if>
</makefile>

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<?xml version="1.0" ?>
<!-- $Id$ -->
<!--
Presents for building wxWidgets applications using Autoconf or GNU toosets.
See wx.bkl for platform-independent notes.
Usage:
Options WX_CPPFLAGS, WX_CFLAGS, WX_CXXFLAGS, WX_LIBS are defined.
Format-specific notes:
* autoconf:
Beware that you have to use AM_OPTIONS_WXCONFIG and
AM_PATH_WXCONFIG in your configure.in!
-->
<makefile>
<!-- ============================================================== -->
<!-- Autoconf -->
<!-- ============================================================== -->
<if cond="FORMAT=='autoconf'">
<!-- Autoconf backend is simplicity itself thanks to wx-config... -->
<option name="WX_CFLAGS"/>
<option name="WX_CXXFLAGS"/>
<option name="WX_CPPFLAGS"/>
<option name="WX_LIBS"/>
</if>
<!-- ============================================================== -->
<!-- GNU makefiles for Unix -->
<!-- ============================================================== -->
<if cond="FORMAT=='gnu'">
<option name="WX_CONFIG">
<default-value>wx-config</default-value>
<description>Location and arguments of wx-config script</description>
</option>
<option name="WX_CFLAGS">
<default-value>`$(DOLLAR)(WX_CONFIG) --cflags`</default-value>
<description>C flags to use with wxWidgets code</description>
</option>
<option name="WX_CXXFLAGS">
<default-value>`$(DOLLAR)(WX_CONFIG) --cxxflags`</default-value>
<description>C++ flags to use with wxWidgets code</description>
</option>
<option name="WX_CPPFLAGS">
<default-value>`$(DOLLAR)(WX_CONFIG) --cppflags`</default-value>
<description>C preprocessor flags to use with wxWidgets code</description>
</option>
<option name="WX_LIBS">
<default-value>`$(DOLLAR)(WX_CONFIG) --libs`</default-value>
<description>wxWidgets libraries to link against</description>
</option>
<!-- we need this but the trick used in default-values above
prevents bakefile from detecting it: -->
<set var="FORMAT_OUTPUT_VARIABLES" append="1">WX_CONFIG</set>
</if>
<!-- ============================================================== -->
<!-- Common code -->
<!-- ============================================================== -->
<if cond="FORMAT not in ['gnu','autoconf']">
<error>
Don't include presets/wx_unix.bkl directly, use presets/wx.bkl.
</error>
</if>
<template id="wx">
<cxxflags>$(WX_CXXFLAGS)</cxxflags>
<cflags>$(WX_CFLAGS)</cflags>
<ldlibs>$(WX_LIBS)</ldlibs>
</template>
<!-- not used together with wx-config: -->
<define-tag name="wx-lib" rules="exe,dll,module"/>
</makefile>

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<?xml version="1.0" ?>
<!-- $Id$ -->
<!-- Original source: http://wiki.wxwidgets.org/wiki.pl?Bakefile -->
<!-- Modified by: Francesco Montorsi <frm@users.sourceforge.net> -->
<!-- Vaclav Slavik <vslavik@fastmail.fm> to better fit
into Bakefile's presets -->
<!-- Creation date: 6/9/2004 -->
<!-- Last revision: 22/1/2005 off-CVS -->
<!-- $Id$ -->
<!--
FIXME: this template has (at least) the following bugs:
* it's MSW-only, the port is assumed to be wxMSW unconditionally
* multiple wx configurations (CFG variable set when building the
library) are not supported
-->
<!-- makefile tag signifies the beginning of the bakefile -->
<makefile>
<requires version="0.1.5"/>
<!-- OPTIONS -->
<!-- -->
<!-- These are essentially the configurations you -->
<!-- want in bakefile. -->
<!-- -->
<!-- In MSVC these are the different build -->
<!-- configurations you can have (in the build menu), -->
<!-- and in autoconf is enabled with enable-xxx=xx. -->
<!-- For other compilers a seperate configuration -->
<!-- file is created (such as config.gcc on gcc) -->
<!-- which has several options a user can modify. -->
<!-- -->
<!-- Note that the above only happens if an option -->
<!-- is not constant, i.e. if it cannot be determined -->
<!-- by bakefile itself. -->
<!-- The directory where wxWidgets is installed: -->
<option name="WX_DIR" category="path">
<default-value>$(DOLLAR)(WXWIN)</default-value>
<description>
The directory where wxWidgets library is installed
</description>
</option>
<!-- This is a standard option that determines -->
<!-- whether the user wants to build this library as -->
<!-- a dll or as a static library. -->
<option name="WX_SHARED">
<values>0,1</values>
<values-description>,DLL</values-description>
<default-value>0</default-value>
<description>
Use DLL build of wx library to use?
</description>
</option>
<!-- Configuration for building the bakefile with -->
<!-- unicode strings or not (unicode or ansi). -->
<option name="WX_UNICODE">
<values>0,1</values>
<values-description>,Unicode</values-description>
<default-value>0</default-value>
<description>
Compile Unicode build of wxWidgets?
</description>
</option>
<option name="WX_DEBUG">
<values>0,1</values>
<values-description>,Debug</values-description>
<default-value>1</default-value>
<description>
Use debug build of wxWidgets (define __WXDEBUG__)?
</description>
</option>
<option name="WX_VERSION">
<default-value>25</default-value>
<description>
Version of the wx library to build against.
</description>
</option>
<!-- HELPER VARIABLES -->
<!-- -->
<!-- The unicode define we want. By default bakefile -->
<!-- makes variables an empty string, so if unicode -->
<!-- is not defined $(UNICODE_DEFINE) would expand -->
<!-- to nothing (literally). -->
<set var="WXUNICODE_DEFINE">
<if cond="WX_UNICODE=='1'">_UNICODE</if>
</set>
<!-- The debug define we need with win32 compilers -->
<!-- (on Linux, the wx-config program is used). -->
<set var="WXDEBUG_DEFINE">
<if cond="WX_DEBUG=='1'">__WXDEBUG__</if>
</set>
<!-- These are handy ways of dealing with the -->
<!-- extensions in the library names of the -->
<!-- wxWindows library. -->
<set var="WXLIBPOSTFIX">
<if cond="WX_DEBUG=='1' and WX_UNICODE=='1'">ud</if>
<if cond="WX_DEBUG=='1' and WX_UNICODE=='0'">d</if>
<if cond="WX_DEBUG=='0' and WX_UNICODE=='1'">u</if>
</set>
<set var="WXSUBLIBPOSTFIX">
<if cond="WX_DEBUG=='1' and WX_UNICODE=='0'">d</if>
</set>
<set var="WXLIBPATH">
<if cond="WX_SHARED=='0'">$(DIRSEP)lib$(DIRSEP)$(COMPILER)_lib</if>
<if cond="WX_SHARED=='1'">$(DIRSEP)lib$(DIRSEP)$(COMPILER)_dll</if>
</set>
<set var="WXLIBINCLUDE">$(WXLIBPATH)$(DIRSEP)msw$(WXLIBPOSTFIX)</set>
<!-- WX TEMPLATE -->
<!-- -->
<!-- -->
<!-- While not required, templates make your -->
<!-- bakefiles much more readable. Templates, in -->
<!-- essence, are abstract classes like c++. -->
<!-- -->
<!-- Your build targets "inherit" the template, -->
<!-- along with the info associated with the template -->
<!-- -->
<!-- wxWidgets LIBRARY/APP TEMPLATE -->
<!-- -->
<!-- The "base class" of all our build targets -->
<!-- This links with the appropriate native -->
<!-- libraries required by the platform, the libaries -->
<!-- we want for our stuff, and the wxWindows libs. -->
<!-- this tag is used to include wx libraries: -->
<define-tag name="wx-lib" rules="exe,dll,module">
<if cond="value=='base'">
<sys-lib>wxbase$(WX_VERSION)$(WXLIBPOSTFIX)</sys-lib>
</if>
<if cond="value in ['net','xml']">
<sys-lib>wxbase$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)</sys-lib>
</if>
<if cond="value not in ['base','net','xml']">
<sys-lib>wxmsw$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)</sys-lib>
</if>
</define-tag>
<!-- just a placeholder to mark the place where <wx-lib> will be placed,
thanks to the order precedence declaration below it: -->
<define-tag name="__wx-libs-point" rules="exe,dll,module"/>
<tag-info name="wx-lib"
position="before:__wx-libs-point"/>
<template id="wx">
<!-- MISCELLANEOUS -->
<if cond="FORMAT=='mingw'">
<define>HAVE_W32API_H</define>
<ldflags>-mthreads</ldflags>
</if>
<define>$(WXUNICODE_DEFINE)</define>
<define>$(WXDEBUG_DEFINE)</define>
<define>__WXMSW__</define>
<include>$(WX_DIR)$(WXLIBINCLUDE)</include>
<include>$(WX_DIR)/include</include>
<lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
<!-- wx libs must come before 3rd party and sys libs, this is
the place where the hack explained above is carried on: -->
<__wx-libs-point/>
<!-- wx 3rd party libs, always use them: -->
<sys-lib>wxtiff$(WXSUBLIBPOSTFIX)</sys-lib>
<sys-lib>wxjpeg$(WXSUBLIBPOSTFIX)</sys-lib>
<sys-lib>wxpng$(WXSUBLIBPOSTFIX)</sys-lib>
<sys-lib>wxzlib$(WXSUBLIBPOSTFIX)</sys-lib>
<!-- For regex we won't use the WXSUBLIBPOSTIX postfix:
unliked tiff, jpeg, png, zlib, expat, when building
in Unicode mode, the "u" suffix is appended to regex -->
<sys-lib>wxregex$(WXLIBPOSTFIX)</sys-lib>
<sys-lib>wxexpat$(WXSUBLIBPOSTFIX)</sys-lib>
<!-- link-in system libs that wx depends on: -->
<!-- If on borland, we don't need to do much -->
<if cond="FORMAT=='borland'">
<sys-lib>ole2w32</sys-lib>
</if>
<!-- Non-borland, on the other hand... -->
<if cond="FORMAT!='borland'">
<sys-lib>kernel32</sys-lib>
<sys-lib>user32</sys-lib>
<sys-lib>gdi32</sys-lib>
<sys-lib>comdlg32</sys-lib>
<sys-lib>winspool</sys-lib>
<sys-lib>winmm</sys-lib>
<sys-lib>shell32</sys-lib>
<sys-lib>comctl32</sys-lib>
<sys-lib>ole32</sys-lib>
<sys-lib>oleaut32</sys-lib>
<sys-lib>uuid</sys-lib>
<sys-lib>rpcrt4</sys-lib>
<sys-lib>advapi32</sys-lib>
<sys-lib>wsock32</sys-lib>
<sys-lib>odbc32</sys-lib>
</if>
<!-- Libs common to both borland and MSVC -->
<if cond="FORMAT=='msvc' or FORMAT=='msvc6prj' or FORMAT=='borland'">
<sys-lib>oleacc</sys-lib>
</if>
</template>
</makefile>

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dnl Process this file with autoconf to produce a configure script.
AC_PREREQ(2.59)
AC_INIT([minimal],[1.2.5],[vslavik@fastmail.fm])
AC_CONFIG_SRCDIR([minimal.cpp])
AC_CANONICAL_BUILD
AC_CANONICAL_HOST
AC_CANONICAL_TARGET
AM_OPTIONS_WXCONFIG
dnl Checks for programs.
AC_PROG_AWK
AC_PROG_INSTALL
AC_PROG_LN_S
AC_PROG_RANLIB
AC_PROG_CC
AC_PROG_CXX
AC_PROG_CXXCPP
AM_PATH_WXCONFIG(2.4.1, WXFOUND=1)
if test "$WXFOUND" != 1; then
AC_MSG_ERROR([
Please check that wx-config is in path, the directory
where wxWindows libraries are installed (returned by
'wx-config --libs' command) is in LD_LIBRARY_PATH or
equivalent variable and wxWindows is version 2.4.0 or above.
])
fi
AC_BAKEFILE
AC_CONFIG_FILES([
Makefile
])
AC_OUTPUT

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<?xml version="1.0" ?>
<!-- $Id$ -->
<makefile>
<include file="presets/wx.bkl"/>
<exe id="minimal" template="wx">
<app-type>gui</app-type>
<debug-info>on</debug-info>
<runtime-libs>dynamic</runtime-libs>
<sources>minimal.cpp</sources>
<wx-lib>core</wx-lib>
<wx-lib>base</wx-lib>
</exe>
</makefile>

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/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
// Purpose: Minimal wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = wxID_EXIT,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
// set the frame icon
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the About dialog of the minimal sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}