A few weeks of Unicode fixes (my old win95 laptop compiles sloowly,
especially when through the nullmodem cable). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2784 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -158,9 +158,9 @@ bool wxFont::RealizeResource(void)
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else if (M_FONTDATA->m_weight == wxBOLD)
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ff_weight = FW_BOLD;
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const char* pzFace = (const char*) ff_face;
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const wxChar* pzFace = (const wxChar*) ff_face;
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if (!M_FONTDATA->m_faceName.IsNull())
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pzFace = (const char*) M_FONTDATA->m_faceName ;
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pzFace = (const wxChar*) M_FONTDATA->m_faceName ;
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/* Always calculate fonts using the screen DC (is this the best strategy?)
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* There may be confusion if a font is selected into a printer
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