Finished adding @tableofcontents to all overviews in the manual.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72877 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -10,19 +10,11 @@
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@page overview_font wxFont Overview
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Class: wxFont, wxFontDialog
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@tableofcontents
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@li @ref overview_font_intro
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@li @ref overview_font_nativeinfo
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<hr>
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@section overview_font_intro Introduction
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A font is an object which determines the appearance of text, primarily
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when drawing text to a window or device context. A font is determined by
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the following parameters (not all of them have to be specified, of course):
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A font is an object which determines the appearance of text, primarily when
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drawing text to a window or device context. A font is determined by the
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following parameters (not all of them have to be specified, of course):
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@beginDefList
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@itemdef{Point size, This is the standard way of referring to text size.}
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@@ -54,16 +46,18 @@ standard Windows fonts, or if allowing the user to specify a face name, store
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the family name with any file that might be transported to a different Windows
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machine or other platform.
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@note There is currently a difference between the appearance
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of fonts on the two platforms, if the mapping mode is anything other than
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wxMM_TEXT. Under X, font size is always specified in points. Under MS
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Windows, the unit for text is points but the text is scaled according to the
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current mapping mode. However, user scaling on a device context will also
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scale fonts under both environments.
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@see wxFont, wxFontDialog
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@note There is currently a difference between the appearance of fonts on the
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two platforms, if the mapping mode is anything other than wxMM_TEXT.
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Under X, font size is always specified in points. Under MS Windows, the
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unit for text is points but the text is scaled according to the current
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mapping mode. However, user scaling on a device context will also scale
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fonts under both environments.
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@section overview_font_nativeinfo Native font information
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@section overview_font_nativeinfo Native Font Information
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An alternative way of choosing fonts is to use the native font description.
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This is the only acceptable solution if the user is allowed to choose the font
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@@ -83,4 +77,3 @@ are available for all the ports and should be used to make your program work
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correctly when they are implemented later.
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*/
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