Finished adding @tableofcontents to all overviews in the manual.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72877 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2012-11-03 18:34:10 +00:00
parent 328a3a009f
commit 831e1028de
47 changed files with 518 additions and 852 deletions

View File

@@ -10,19 +10,11 @@
@page overview_font wxFont Overview
Class: wxFont, wxFontDialog
@tableofcontents
@li @ref overview_font_intro
@li @ref overview_font_nativeinfo
<hr>
@section overview_font_intro Introduction
A font is an object which determines the appearance of text, primarily
when drawing text to a window or device context. A font is determined by
the following parameters (not all of them have to be specified, of course):
A font is an object which determines the appearance of text, primarily when
drawing text to a window or device context. A font is determined by the
following parameters (not all of them have to be specified, of course):
@beginDefList
@itemdef{Point size, This is the standard way of referring to text size.}
@@ -54,16 +46,18 @@ standard Windows fonts, or if allowing the user to specify a face name, store
the family name with any file that might be transported to a different Windows
machine or other platform.
@note There is currently a difference between the appearance
of fonts on the two platforms, if the mapping mode is anything other than
wxMM_TEXT. Under X, font size is always specified in points. Under MS
Windows, the unit for text is points but the text is scaled according to the
current mapping mode. However, user scaling on a device context will also
scale fonts under both environments.
@see wxFont, wxFontDialog
@note There is currently a difference between the appearance of fonts on the
two platforms, if the mapping mode is anything other than wxMM_TEXT.
Under X, font size is always specified in points. Under MS Windows, the
unit for text is points but the text is scaled according to the current
mapping mode. However, user scaling on a device context will also scale
fonts under both environments.
@section overview_font_nativeinfo Native font information
@section overview_font_nativeinfo Native Font Information
An alternative way of choosing fonts is to use the native font description.
This is the only acceptable solution if the user is allowed to choose the font
@@ -83,4 +77,3 @@ are available for all the ports and should be used to make your program work
correctly when they are implemented later.
*/