Update CMake files after switch from CppUnit to Catch
Don't look for CppUnit library nor build it any longer, but just use the Catch headers under 3rdparty/catch.
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@@ -1,77 +0,0 @@
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# - try to find cppunit library
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#
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# Cache Variables: (probably not for direct use in your scripts)
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# CPPUNIT_INCLUDE_DIR
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# CPPUNIT_LIBRARY
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#
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# Non-cache variables you might use in your CMakeLists.txt:
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# CPPUNIT_FOUND
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# CPPUNIT_INCLUDE_DIRS
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# CPPUNIT_LIBRARIES
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#
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# Requires these CMake modules:
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# SelectLibraryConfigurations (included with CMake >= 2.8.0)
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# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
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#
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# Original Author:
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# 2009-2011 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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#
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# Copyright Iowa State University 2009-2011.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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set(CPPUNIT_ROOT_DIR
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"${CPPUNIT_ROOT_DIR}"
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CACHE
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PATH
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"Directory to search")
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find_library(CPPUNIT_LIBRARY_RELEASE
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NAMES
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cppunit
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HINTS
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"${CPPUNIT_ROOT_DIR}"
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"${CPPUNIT_ROOT_DIR}/lib")
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find_library(CPPUNIT_LIBRARY_DEBUG
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NAMES
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cppunitd
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HINTS
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"${CPPUNIT_ROOT_DIR}"
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"${CPPUNIT_ROOT_DIR}/lib")
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include(SelectLibraryConfigurations)
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select_library_configurations(CPPUNIT)
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# Might want to look close to the library first for the includes.
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get_filename_component(_libdir "${CPPUNIT_LIBRARY_RELEASE}" PATH)
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find_path(CPPUNIT_INCLUDE_DIR
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NAMES
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cppunit/TestCase.h
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HINTS
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"${_libdir}/.."
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PATHS
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"${CPPUNIT_ROOT_DIR}"
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PATH_SUFFIXES
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include/)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(cppunit
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DEFAULT_MSG
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CPPUNIT_LIBRARY
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CPPUNIT_INCLUDE_DIR)
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if(CPPUNIT_FOUND)
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set(CPPUNIT_LIBRARIES ${CPPUNIT_LIBRARY} ${CMAKE_DL_LIBS})
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set(CPPUNIT_INCLUDE_DIRS "${CPPUNIT_INCLUDE_DIR}")
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mark_as_advanced(CPPUNIT_ROOT_DIR)
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endif()
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mark_as_advanced(CPPUNIT_INCLUDE_DIR
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CPPUNIT_LIBRARY_RELEASE
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CPPUNIT_LIBRARY_DEBUG)
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