Remove Windows CE support
Windows CE doesn't seem to be supported by Microsoft any longer. Last CE release was in early 2013 and the PocketPC and Smartphone targets supported by wxWidgets are long gone. The build files where already removed in an earlier cleanup this commit removes all files, every #ifdef and all documentation regarding the Windows CE support. Closes https://github.com/wxWidgets/wxWidgets/pull/81
This commit is contained in:
committed by
Vadim Zeitlin
parent
6fbc2bd0b7
commit
8282c1be0f
@@ -25,7 +25,6 @@ using @ifdef_ and not @if_.
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@beginDefList
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@itemdef{__WXBASE__, Only wxBase, no GUI features (same as @c wxUSE_GUI == 0)}
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@itemdef{__WXDFB__, wxUniversal using DirectFB}
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@itemdef{__WXWINCE__, Windows CE}
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@itemdef{__WXGTK__, GTK+}
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@itemdef{__WXGTK12__, GTK+ 1.2 or higher}
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@itemdef{__WXGTK20__, GTK+ 2.0 or higher}
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@@ -103,7 +102,6 @@ symbols, although this has not always been followed.
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@itemdef{__WIN32__, Win32 API}
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@itemdef{__WIN64__, Win64 (mostly same as Win32 but data type sizes are different)}
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@itemdef{__WINE__, Wine}
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@itemdef{_WIN32_WCE, Windows CE version}
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@endDefList
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@@ -122,20 +120,6 @@ compiler used.
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@section page_cppconst_hardware Hardware Type
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@beginDefList
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@itemdef{__SMARTPHONE__, Generic mobile devices with phone buttons and a small display}
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@itemdef{__PDA__, Personal digital assistant, usually with touch screen}
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@itemdef{__HANDHELD__, Small but powerful computer, usually with a keyboard}
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@itemdef{__POCKETPC__, Microsoft-powered PocketPC devices with touch-screen}
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@itemdef{__WINCE_STANDARDSDK__, Microsoft-powered Windows CE devices, for generic Windows CE applications}
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@itemdef{__WINCE_NET__, Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)}
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@itemdef{WIN32_PLATFORM_WFSP, Microsoft-powered smartphone}
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@endDefList
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@section page_cppconst_compiler Compilers
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@beginDefList
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@@ -143,7 +127,6 @@ compiler used.
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to the compiler version: 500 is 5.0.}
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@itemdef{__DJGPP__, DJGPP}
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@itemdef{__DIGITALMARS__, Digital Mars (not used any more).}
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@itemdef{__EVC4__, Embedded Visual C++ 4 (can be only used for building wxWinCE)}
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@itemdef{__GNUG__, Gnu C++ on any platform, see also wxCHECK_GCC_VERSION}
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@itemdef{__GNUWIN32__, Gnu-Win32 compiler, see also wxCHECK_W32API_VERSION}
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@itemdef{__INTELC__, Intel C++ compiler}
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@@ -94,7 +94,7 @@ older and now deprecated wxOSX/Carbon port. wxOSX/Cocoa supports 32 or 64 bit
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Intel Macs running OS X 10.7 or later. The port can be built either with g++
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or clang.
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Other platforms (iOS, Windows CE, OS/2), compilers (Borland C++ under Windows,
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Other platforms (e.g. iOS), compilers (Borland C++ under Windows,
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Sun CC, HP-UX aCC, IBM xlC or SGI mipsPro under Unix) and ports (wxOSX/Carbon,
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wxGTK1, wxX11, wxDFB, wxPM...) are also supported but to a lesser extent.
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Please see the @subpage page_port "platform details page" for more information.
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@@ -193,405 +193,6 @@ create a window with no border (for example, notebook pages). So wxPanel
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overrides GetDefaultBorder() in order to call the generic
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wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
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@subsection page_port_wxmsw_wince wxWinCE
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wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
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wxMSW is common to Win32 and Windows CE but there are some simplifications,
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enhancements, and differences in behaviour.
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For building instructions, see docs/msw/wince in the distribution, also the
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section about Visual Studio 2005 project files below. The rest of this section
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documents issues you need to be aware of when programming for Windows CE
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devices.
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@subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
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Mobile applications generally have fewer features and simpler user interfaces.
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Simply omit whole sizers, static lines and controls in your dialogs, and use
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comboboxes instead of listboxes where appropriate. You also need to reduce the
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amount of spacing used by sizers, for which you can use a macro such as this:
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@code
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#if defined(__WXWINCE__)
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#define wxLARGESMALL(large,small) small
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#else
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#define wxLARGESMALL(large,small) large
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#endif
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// Usage
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topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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@endcode
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There is only ever one instance of a Windows CE application running, and
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wxWidgets will take care of showing the current instance and shutting down the
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second instance if necessary.
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You can test the return value of wxSystemSettings::GetScreenType() for a
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qualitative assessment of what kind of display is available, or use
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wxGetDisplaySize() if you need more information.
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You can also use wxGetOsVersion to test for a version of Windows CE at run-time
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(see the next section). However, because different builds are currently
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required to target different kinds of device, these values are hard-wired
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according to the build, and you cannot dynamically adapt the same executable
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for different major Windows CE platforms. This would require a different
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approach to the way wxWidgets adapts its behaviour (such as for menubars) to
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suit the style of device.
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See the "Life!" example (demos/life) for an example of an application that has
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been tailored for PocketPC and Smartphone use.
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@note Don't forget to have this line in your .rc file,
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as for desktop Windows applications:
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@verbatim #include "wx/msw/wx.rc" @endverbatim
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@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
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Use these preprocessor symbols to test for the different types of devices:
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@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
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@li @b __PDA__ Generic mobile devices with no phone
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@li @b __HANDHELDPC__ Generic mobile device with a keyboard
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@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
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@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
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@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
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@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
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@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
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wxGetOsVersion() will return these values:
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@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
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@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
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@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
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@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
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Top level windows (dialogs, frames) are created always full-screen. Fit() of
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sizers will not rescale top level windows but instead will scale window
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content.
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If the screen orientation changes, the windows will automatically be resized so
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no further action needs to be taken (unless you want to change the layout
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according to the orientation, which you could detect in idle time, for
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example). When input panel (SIP) is shown, top level windows (frames and
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dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
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@subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
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You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
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Smartphone and PocketPC; the window is simply hidden instead. However the
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system may send the event to force the application to close down.
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@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
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Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
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object in low memory conditions. Your application should release memory and
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close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
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@c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
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whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
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since these platforms do not support @c WM_ACTIVATEAPP.)
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@subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
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Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
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under Smartphone and PocketPC. You should first register each required button
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with wxWindow::RegisterHotKey(), and unregister the button when you're done
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with it. For example:
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@code
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win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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win->UnregisterHotKey(0);
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@endcode
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You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
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other applications will grab the buttons.
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There is currently no method of finding out the names of the special buttons or
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how many there are.
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@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
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PocketPC dialogs have an OK button on the caption, and so you should generally
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not repeat an OK button on the dialog. You can add a Cancel button if
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necessary, but some dialogs simply don't offer you the choice (the guidelines
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recommend you offer an Undo facility to make up for it). When the user clicks
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on the OK button, your dialog will receive a @c wxID_OK event by default. If
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you wish to change this, call wxDialog::SetAffirmativeId() with the required
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identifier to be used. Or, override wxDialog::DoOK() (return @false to have
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wxWidgets simply call Close to dismiss the dialog).
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Smartphone dialogs do @e not have an OK button on the caption, and are closed
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using one of the two menu buttons. You need to assign these using
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wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
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example:
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@code
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#ifdef __SMARTPHONE__
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SetLeftMenu(wxID_OK);
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SetRightMenu(wxID_CANCEL, _("Cancel"));
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#elif defined(__POCKETPC__)
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// No OK/Cancel buttons on PocketPC, OK on caption will close
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#else
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topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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#endif
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@endcode
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For implementing property sheets (flat tabs), use a wxNotebook with
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@c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
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overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
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this by using a negative spacing in your sizer Add() call. The cross-platform
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property sheet dialog wxPropertySheetDialog is provided, to show settings in
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the correct style on PocketPC and on other platforms.
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Notifications (bubble HTML text with optional buttons and links) will also be
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implemented in the future for PocketPC.
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Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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frames and dialogs are normally full-screen, and a modeless dialog is normally
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intended to co-exist with the main application frame.
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@subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
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On PocketPC, a frame must always have a menubar, even if it's empty. An empty
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menubar/toolbar is automatically provided for dialogs, to hide any existing
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menubar for the duration of the dialog.
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Menubars and toolbars are implemented using a combined control, but you can use
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essentially the usual wxWidgets API; wxWidgets will combine the menubar and
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toolbar. However, there are some restrictions:
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@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
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because this uses the special wxToolMenuBar class (derived from wxToolBar)
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to implement the combined toolbar and menubar. Otherwise, you can create
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and manage toolbars using the wxToolBar class as usual, for example to
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implement an optional formatting toolbar above the menubar as Pocket Word
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does. But don't assign a wxToolBar to a frame using SetToolBar - you should
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always use CreateToolBar for the main frame toolbar.
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@li Deleting and adding tools to wxToolMenuBar after Realize is called is not
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supported.
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@li For speed, colours are not remapped to the system colours as they are in
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wxMSW. Provide the tool bitmaps either with the correct system button
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background, or with transparency (for example, using XPMs).
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@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
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supports controls.
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Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
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you. You may either leave it blank, or access it with wxDialog::GetToolBar()
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and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
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the toolbar.
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@subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
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On Smartphone, there are only two menu buttons, so a menubar is simulated using
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a nested menu on the right menu button. Any toolbars are simply ignored on
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Smartphone.
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@subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
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The guidelines state that applications should not have a Quit menu item, since
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the user should not have to know whether an application is in memory or not.
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The close button on a window does not call the window's close handler; it
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simply hides the window. However, the guidelines say that the Ctrl+Q
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accelerator can be used to quit the application, so wxWidgets defines this
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accelerator by default and if your application handles wxID_EXIT, it will do
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the right thing.
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@subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
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To enable context menus in PocketPC, you currently need to call
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wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
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menu event (wxContextMenuEvent) will never be sent. This API is subject to
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change.
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Context menus are not supported in Smartphone.
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@subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
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These controls and styles are specific to wxWinCE:
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@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
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created, which capitalizes the first letter.
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These controls are missing from wxWinCE:
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@li MDI classes MDI is not supported under Windows CE.
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@li wxMiniFrame Not supported under Windows CE.
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Tooltips are not currently supported for controls, since on PocketPC controls
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with tooltips are distinct controls, and it will be hard to add dynamic tooltip
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support.
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Control borders on PocketPC and Smartphone should normally be specified with
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@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
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appropriately by virtue of their GetDefaultBorder() function, but if you wish
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to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
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will give a simple border on PocketPC and Smartphone, and the sunken border on
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other platforms.
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@subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
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You can use the help controller wxWinceHelpController which controls simple
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@c .htm files, usually installed in the Windows directory. See the Windows CE
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reference for how to format the HTML files.
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@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
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To install your application, you need to build a CAB file using the parameters
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defined in a special .inf file. The CabWiz program in your SDK will compile the
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CAB file from the .inf file and files that it specifies.
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For delivery, you can simply ask the user to copy the CAB file to the device
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and execute the CAB file using File Explorer. Or, you can write a program for
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the desktop PC that will find the ActiveSync Application Manager and install
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the CAB file on the device, which is obviously much easier for the user.
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Here are some links that may help.
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@li A setup builder that takes CABs and builds a setup program is at
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http://www.eskimo.com/~scottlu/win/index.html.
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@li Sample installation files can be found in
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<tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
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@li An installer generator using wxPython can be found at
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http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
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@li Miscellaneous Windows CE resources can be found at
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http://www.orbworks.com/pcce/resources.html.
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@li Installer creation instructions with a setup.exe for installing to PPC can be found at
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http://www.pocketpcdn.com/articles/creatingsetup.html.
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@li Microsoft instructions are at
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http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
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@li Troubleshooting WinCE application installations:
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http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
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You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
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to create a PocketPC installation for ARM-based devices. In particular,
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@c build.bat builds the distribution and copies it to a directory called
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@c Deliver.
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@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
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Allowing the user to access files on memory cards, or on arbitrary parts of the
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filesystem, is a pain; the standard file dialog only shows folders under My
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Documents or folders on memory cards (not the system or card root directory,
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for example). This is a known problem for PocketPC developers.
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If you need a file dialog that allows access to all folders, you can use
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wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
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@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
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<b>Run-time type information</b>
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If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
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download an extra library, @c ccrtrtti.lib, and link with it. At the time of
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writing you can get it from here:
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@verbatim
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http://support.microsoft.com/kb/830482/en-us
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@endverbatim
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Otherwise you will get linker errors similar to this:
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@verbatim
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wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
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@endverbatim
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<b>Windows Mobile 5.0 emulator</b>
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Note that there is no separate emulator configuration for Windows Mobile 5.0:
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the emulator runs the ARM code directly.
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<b>Visual Studio 2005 project files</b>
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Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
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applications, doesn't do a perfect job of converting the project files from
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eVC++ format.
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When you have converted the wxWidgets workspace, edit the configuration
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properties for each configuration and in the Librarian, add a relative path
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@verbatim ..\..\lib @endverbatim
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to each library path. For example:
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@verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
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Then, for a sample you want to compile, edit the configuration properties
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and make sure
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@verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
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is in the Linker/General/Additional Library Directories property. Also change
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the Linker/Input/Additional Dependencies property to something like
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@verbatim
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coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
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@endverbatim
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since the library names in the wxWidgets workspace were changed by VS 2005.
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Alternately, you could edit all the names to be identical to the original eVC++
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names, but this will probably be more fiddly.
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@subsubsection page_port_wxmsw_wince_issues Remaining Issues
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|
||||
These are some of the remaining problems to be sorted out, and features
|
||||
to be supported.
|
||||
|
||||
@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
|
||||
the command bar on Mobile 5, so the menubar functions need to be rewritten
|
||||
to get the individual menus without use of a menubar handle. Also the
|
||||
new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
|
||||
considered.
|
||||
@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
|
||||
layout seems slow. Some analysis is required.
|
||||
@li <b>Notification boxes.</b> The balloon-like notification messages, and their
|
||||
icons, should be implemented. This will be quite straightforward.
|
||||
@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
|
||||
and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
|
||||
the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
|
||||
the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
|
||||
show the SIP automatically using the @c WC_SIPREF control.
|
||||
@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
|
||||
the correct size on the emulator, but too small on a VGA Pocket Loox device.
|
||||
@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
|
||||
missing styles are implemented with @c WM_PAINT.
|
||||
@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
|
||||
local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
|
||||
control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
|
||||
to wxHtmlWindow.
|
||||
@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
|
||||
tooltips, with the tooltip separated from the label with a double tilde. We need to support
|
||||
this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
|
||||
so an extra style may be required.)
|
||||
@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
|
||||
between controls. The focus handling in wxWidgets needs investigation. See in particular
|
||||
src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
|
||||
sets the focus to the first child of the dialog.
|
||||
@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
|
||||
by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
|
||||
@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
|
||||
than preprocessor tests, so that the same WinCE application can run on different
|
||||
versions of the operating system.
|
||||
@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
|
||||
frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
|
||||
if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
|
||||
not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
|
||||
on deactivation and activation.
|
||||
@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
|
||||
applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
|
||||
Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
|
||||
a generic plugin that takes registry information from a given application, with
|
||||
options to display information in a particular way using icons and text from
|
||||
a specified location.
|
||||
@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
|
||||
between desktop and mobile applications, in particular for sizer layout.
|
||||
@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
|
||||
should be catered for, either by hard-wiring the capability into all dialogs and panels,
|
||||
or by providing a standard component and sizer.
|
||||
|
||||
|
||||
|
||||
@section page_port_nativedocs Native Toolkit Documentation
|
||||
|
||||
It's sometimes useful to interface directly with the underlying toolkit
|
||||
|
Reference in New Issue
Block a user