Remove Windows CE support

Windows CE doesn't seem to be supported by Microsoft any longer. Last CE
release was in early 2013 and the PocketPC and Smartphone targets supported by
wxWidgets are long gone.

The build files where already removed in an earlier cleanup this commit
removes all files, every #ifdef and all documentation regarding the Windows CE
support.

Closes https://github.com/wxWidgets/wxWidgets/pull/81
This commit is contained in:
Tobias Taschner
2015-08-27 17:48:54 +02:00
committed by Vadim Zeitlin
parent 6fbc2bd0b7
commit 8282c1be0f
388 changed files with 1109 additions and 19505 deletions

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@@ -24,9 +24,7 @@
#include <stdlib.h>
#ifndef __WXWINCE__
# include <time.h>
#endif
#include <time.h>
#ifndef wxHAS_IMAGES_IN_RESOURCES
# include "bombs.xpm"
@@ -34,18 +32,10 @@
wxIMPLEMENT_APP(BombsApp);
#ifdef __WXWINCE__
STDAPI_(__int64) CeGetRandomSeed();
#endif
// Called to initialize the program
bool BombsApp::OnInit()
{
#ifdef __WXWINCE__
srand((unsigned) CeGetRandomSeed());
#else
srand((unsigned) time(NULL));
#endif
m_frame = new BombsFrame(&m_game);

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@@ -118,11 +118,7 @@ private:
* BombsCanvas::x_cell and y_cell
*/
#ifdef __WXWINCE__
#define BOMBS_FONT wxFont(12, wxSWISS, wxNORMAL, wxNORMAL)
#else
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
#endif
#endif // #ifndef _WX_DEMOS_BOMBS_BOMBS_H_

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@@ -68,10 +68,8 @@ FortyApp::~FortyApp()
bool FortyApp::OnInit()
{
bool largecards = false;
#ifndef __WXWINCE__
m_helpFile = wxGetCwd() + wxFILE_SEP_PATH + wxT("about.htm");
if (!wxFileExists(m_helpFile))
#endif
{
m_helpFile = wxPathOnly(argv[0]) + wxFILE_SEP_PATH + wxT("about.htm");
}

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@@ -136,11 +136,9 @@ LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
// activate
SetSizer(sizer3);
#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
sizer3->SetSizeHints(this);
sizer3->Fit(this);
Centre(wxBOTH | wxCENTRE_ON_SCREEN);
#endif
}
LifeSamplesDialog::~LifeSamplesDialog()
@@ -204,9 +202,7 @@ XLife is (c) 1989 by Jon Bennett et al.")),
// activate
SetSizer(sizer);
#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
sizer->SetSizeHints(this);
sizer->Fit(this);
Centre(wxBOTH | wxCENTRE_ON_SCREEN);
#endif
}

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@@ -198,14 +198,12 @@ LifeFrame::LifeFrame() :
menuFile->Append(wxID_OPEN, wxEmptyString, _("Open an existing Life pattern"));
#endif
menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
#if ! (defined(__SMARTPHONE__) || defined(__POCKETPC__))
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT);
menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), wxITEM_CHECK);
menuView->Check(ID_SHOWNAV, true);
menuView->AppendSeparator();
#endif
menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
@@ -250,7 +248,6 @@ LifeFrame::LifeFrame() :
toolBar->SetToolBitmapSize(wxSize(16, 16));
ADD_TOOL(wxID_NEW, tbBitmaps[0], wxGetStockLabel(wxID_NEW, wxSTOCK_NOFLAGS), _("Start a new game"));
#ifndef __POCKETPC__
#if wxUSE_FILEDLG
ADD_TOOL(wxID_OPEN, tbBitmaps[1], wxGetStockLabel(wxID_OPEN, wxSTOCK_NOFLAGS), _("Open an existing Life pattern"));
#endif // wxUSE_FILEDLG
@@ -260,7 +257,6 @@ LifeFrame::LifeFrame() :
ADD_TOOL(wxID_ZOOM_OUT, tbBitmaps[3], wxGetStockLabel(wxID_ZOOM_OUT, wxSTOCK_NOFLAGS), _("Zoom out"));
ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
toolBar->AddSeparator();
#endif // __POCKETPC__
ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
ADD_TOOL(wxID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
@@ -332,7 +328,6 @@ LifeFrame::LifeFrame() :
sizer3->Add( panel2, 0, wxGROW );
SetSizer( sizer3 );
#ifndef __WXWINCE__
sizer3->Fit( this );
// set minimum frame size
@@ -340,7 +335,6 @@ LifeFrame::LifeFrame() :
// navigator frame - not appropriate for small devices
m_navigator = new LifeNavigator(this);
#endif
}
@@ -703,11 +697,7 @@ void LifeNavigator::OnClose(wxCloseEvent& event)
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
: wxWindow(parent, wxID_ANY, wxDefaultPosition, wxSize(100, 100),
wxFULL_REPAINT_ON_RESIZE | wxHSCROLL | wxVSCROLL
#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
|wxSUNKEN_BORDER
#else
|wxSIMPLE_BORDER
#endif
)
{
m_life = life;

File diff suppressed because it is too large Load Diff

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@@ -1 +0,0 @@
Life! demo help file

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@@ -1,55 +0,0 @@
@echo off
REM
REM build.bat creates the CAB files
REM Note that when invoking the .ini file with AppMgr (e.g. via setup.exe),
REM you must use the full path, or ActiveSync will report an error with the setup.
REM
REM
REM You Must modify the following directories to point to the correct locations.
REM
set lifeDir=%WXWIN%\demos\life
set lifeARMBinary="%lifeDir%\evc_wince_armv4\life.exe"
set fileLife="%lifeDir%\setup\wince\life.inf"
set fileCabwiz="c:\program files\windows ce tools\wce420\pocket pc 2003\Tools\cabwiz.exe"
if not exist ARM_bins mkdir ARM_bins
if not exist %lifeARMBinary% goto NoBin
@echo "Copying binary to ARM_bins..."
copy %lifeARMBinary% ARM_bins
if not exist %fileLife% goto Usage
if not exist %fileCabwiz% goto Usage
@echo Building %fileCabwiz% %fileLife%
%fileCabwiz% %fileLife% /err life.err /cpu PPC2003_ARM
REM To make CABs for two CPUS, use this line and uncomment lines in the .inf file
REM %fileCabwiz% %fileLife% /err life.err /cpu PPC2003_ARM PPC2003_x86
@echo Copying setup files to the Deliver directory
if not exist Deliver mkdir Deliver
copy life.*.CAB Deliver
copy install.ini Deliver
copy life.ico Deliver
copy setup.exe Deliver
echo "Built: see the Deliver directory for the installation files."
goto Exit
:Usage
@echo ---
@echo Edit this batch file to point to the correct directories
@echo fileLife = %fileLife%
@echo fileCabwiz = %fileCabwiz%
@echo (these files are included in the Windows CE SDK)
@echo ---
goto Exit
:NoBin
@echo You need to build %lifeARMBinary%.
:Exit

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@@ -1,14 +0,0 @@
[CEAppManager]
; Version is the version of the Application Manager (1.0)
Version = 1.0
Component = Life
[Life]
Description = Game of Life
; Uninstall = Life
; Do not specify the "InstallDir" key so that CEAppMgr will use the directory of this INI file
; as the install directory.
IconFile = life.ico
IconIndex = 0
;DeviceFile = life.exe
CabFiles = life.PPC2003_ARM.CAB

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@@ -1,191 +0,0 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; wxWidgets Life Sample AppInstall INF
; This sample INF file is used as the input file for "Cabwiz.exe".
; Along with sample binary files, it will create multiple (2) CAB files,
; for the following types of devices:
; - Pocket PC 2003 ARM CPU
; - Pocket PC 2003 X86 CPU (for use in the Pocket PC 2003 emulator)
;
; These variables can be used:
; %CE1% \Program Files
; %CE2% \Windows
; %CE3% \Windows Desktop
; %CE4% \Windows\StartUp
; %CE5% \My Documents
; %CE6% \Program Files\Accessories
; %CE7% \Program Files\Communication
; %CE8% \Program Files\Games
; %CE9% \Program Files\Pocket Outlook
; %CE10% \Program Files\Office
; %CE11% \Windows\Programs
; %CE12% \Windows\Accessories
; %CE13% \Windows\Communications
; %CE14% \Windows\Programs\Games
; %CE15% \Windows\Fonts
; %CE16% \Windows\Recent
; %CE17% \Windows\Favorites
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "Version" section.
; Contains INF version information
[Version]
Signature = "$Windows NT$" ; Should be $Windows NT$ or $Windows 98$ or other OS name
Provider = "wxWidgets" ; full app name will be "<Provider> <AppName>"
CESignature = "$Windows CE$" ; Must be $Windows CE$
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "CEStrings" section
; Specific strings used by Windows CE AppInstall
[CEStrings]
AppName = "Life" ; full app name will be "<Provider> <AppName>"
InstallDir = %CE8%\%AppName% ; "\Program Files\Games\Life" (default install directory, which can be changed by end user.)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Optional "Strings" section
; Contains string substitutions replacing the key string (enclosed with percent symbols) with the value string
; For this example, it will store language-dependent strings
[Strings]
LinkFilename = "Life"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "CEDevice" section
; Specifies the various types of CAB files that will be generated
[CEDevice]
;UnsupportedPlatforms = "HPC","Jupiter","Palm PC2"
;VersionMin = 3.0
;VersionMax = 5.0
; The following string is required to stop a warning about legacy apps.
; You could also set VersionMin to 4.21 for PC2003, but it won't run on
; PC2002 devices.
; Possible BuildMax values:
; 0xA0000000 Application supports square screens (240x240 pixels).
; 0xC0000000 Application supports screen rotation.
; 0xE0000000 Application supports square screens and screen rotation.
BuildMax = 0xE0000000
[CEDevice.PPC2003_ARM]
ProcessorType = 2577 ; ARM CPU
;[CEDevice.PPC2003_x86]
;ProcessorType = 686 ; x86 CPU for emulator
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "SourceDisksNames" section
; Specifies the source directories of the binary files
; Format:
; <source ID> = ,<label>,,<source directory>
; <source ID> will be used to specify the source files belonging to this directory
; <label> is unused
; <source directory> is the relative or absolute directory of the source files
[SourceDisksNames] ; CPU-independent files
1 = ,"Common Files",,Common ; files are in the relative path "common"
[SourceDisksNames.PPC2003_ARM] ; ARM-specific files for Pocket PC 2003
2 = ,"PPC ARM Files",,ARM_bins ; files are in the relative path "ARM_bins"
;[SourceDisksNames.PPC2003_x86]
;2 = ,"PPC x86 Files",,x86emu_bins ; files are in the relative path "x86emu_bins"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "SourceDisksFiles" section
; Specifies the source filenames that will be packaged in the CAB files
; Format:
; <filename> = <source ID>
; <filename> is the source filename (enclose in doublequotes for long filenames)
; <source ID> is the ID used in [SourceDisksNames] to specify the source directory
[SourceDisksFiles]
; CPU-independent files
"life.htp" = 1 ; the main help file (a dummy in this case)
; "life.bin" = 1 ; binary resources file (if provided: this is purely an example)
"breeder.lif" = 1 ; example data file
; CPU-specific files
"life.exe" = 2 ; main executable
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "DefaultInstall" section
; Specifies the INF sections for file copying, registry settings and creating shortcuts
; INF sections that are not listed here will not be used
[DefaultInstall]
CopyFiles = Files.Windows,Files.InstallDir,Files.DocumentsDir ; Required INF sections that lists the files to be copied
AddReg = Reg.Version1 ; Required INF sections that lists the registry entries to be created
CEShortcuts = Links ; Optional INF sections that lists the shortcuts to be created
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required "DestinationDirs" section
; Specifies the directories to use for the file copy lists
; Format:
; <section name> = 0,<dest directory>
; <section name> is the section name used in "[DefaultInstall] CopyFiles"
; <dest directory> is the destination directory, using an absolute device path, the directory macros, or the install directory %InstallDir%
[DestinationDirs]
Files.Windows = 0,%CE2% ; "\Windows" directory
Files.InstallDir = 0,%InstallDir% ; "\Program Files\Games\Life" directory (%CE8%\%AppName%)
DefaultDestDir = 0,%InstallDir% ; "\Program Files\Games\Life" directory (%CE8%\%AppName%)
Files.DocumentsDir = 0,%CE5%\Life ; "\My Documents\Life" directory
; Files to go into the My Documents folder
[Files.DocumentsDir]
"breeder.lif"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required sections specified in "[DefaultInstall] CopyFiles" key
; Specifies the files to copy
; Format:
; <dest filename>,<source filename>,,<copy flags>
; <dest filename> is the destination filename (or the source filename if <source filename> is empty)
; <source filename> is the source filename
; <copy flags> is the copy flags to use
[Files.Windows]
"life.htp"
[Files.InstallDir]
"life.exe"
; "life.bin"
"readme.txt"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Required sections specified in "[DefaultInstall] AddReg" key
; Specifies the registry entries to create
; Format:
; <reg root>,<reg key>,<reg val>,<reg flags>,<reg data>[,<reg data>]
; <reg root> is HKCR, HKLM or HKCU
; <reg key> is the registry key name
; <reg val> is the registry value name, which is set to "default" if empty
; <reg flags> is the registry type/flags to use
; <reg data> is the numeric/string registry data, which depends on the <reg flags> used
[Reg.Version1]
; Set a sample application version number, using the TYPE_DWORD registry type
HKLM,Software\Microsoft\%AppName%,MajorVersion,0x00010001,1
HKLM,Software\Microsoft\%AppName%,MinorVersion,0x00010001,0
; Set a sample default player name, using the TYPE_SZ registry type. Also, do not replace if already exists.
; HKCU,Software\Microsoft\%AppName%,"DefaultPlayer",0x00000002,%PlayerName%
; Set a sample high score list (4 string multi-string), using the TYPE_MULTI_SZ registry type. Also, do not replace if already exists.
; HKCU,Software\Microsoft\%AppName%,"HighScores",0x00010002,%HighScorer1%,"200",%HighScorer2%,"100"
; Set a sample binary stream (8-bytes), using the BINARY registry type
; HKLM,Software\Microsoft\%AppName%,"ProductID",0x00000001,2,F,B,3,0,A,6,D
; Associate .LIF files with the "Life.exe" executable
; HKCR,.LIF,,0x00000000,LifeFile
; HKCR,LifeFile\Shell\Open\Command,,0x00000000,"""%InstallDir%\Life.exe""" %%1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Sections specified in "[DefaultInstall] CEShortcuts" key
; Specifies the shortcuts to create
; Format:
; <shortcut filename>,<shortcut type>,<target file/path>[,<standard dest path>]
; <shortcut filename> is the filename of the shortcut
; <shortcut type> specifies if the shortcut is to a file or a folder
; <target file/path> is the target filename or pathname, which depends on the <shortcut type> flag used
; <standard dest path> is an optional destination directory macro (or %InstallDir%) to use
[Links]
%LinkFilename%,0,"life.exe",%CE14% ; shortcut to a file, created in the standard destination path %CE14%

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@@ -1,21 +0,0 @@
Setup files for creating an installation for PocketPC
=====================================================
To use these files, first compile the ARM version of
the Life! demo. Then run build.bat, which will copy the
executable to ARM_bins before compiling the CAB file,
copying the distribution files into the directory
Deliver.
It assumes you have the file setup.exe from:
http://www.pocketpcdn.com/articles/creatingsetup.html
or you can create your own. It simply runs CEAppMgr.exe
with your install.ini file, and CEAppMgr.exe will
install the program on the user's device.
See also the wxWinCE section of the wxWidgets reference
manual, which gives more tips and links for PocketPC
application development.

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@@ -1,34 +0,0 @@
@echo off
REM
REM register.bat registers the Life app with CEAppMgr.exe.
REM You can also provide a setup.exe to do this, for example from:
REM
REM http://www.pocketpcdn.com/articles/creatingsetup.html
REM
REM This assumes that the file install.ini is the same directory
REM as the CAB and setup.
REM
REM
REM You must modify the following directories to point to the correct locations.
REM Make sure the CAB file(s) to be installed are in the appinst\ root directory.
REM
set fileLife="%WXWIN%\demos\life\setup\wince\install.ini"
set fileCEAppMgr="C:\Program Files\Microsoft ActiveSync\ceappmgr.exe"
if not exist %fileLife% goto Usage
if not exist %fileCEAppMgr% goto Usage
%fileCEAppMgr% %fileLife%
goto Exit
:Usage
@echo ---
@echo Edit this batch file to point to the correct directories
@echo fileLife = %fileLife%
@echo fileCEAppMgr = %fileCEAppMgr%
@echo (this file is installed by Windows CE Services)
@echo ---
:Exit

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@@ -92,10 +92,6 @@ void FindMax(int *max_thing, int thing);
#include "wx/clipbrd.h"
#endif
#ifdef __WXWINCE__
STDAPI_(__int64) CeGetRandomSeed();
#endif
wxIMPLEMENT_APP(MyApp);
MainWindow *TheMainWindow = NULL;
@@ -519,14 +515,10 @@ bool MyApp::OnInit()
poem_buffer = new wxChar[BUFFER_SIZE];
// Seed the random number generator
#ifdef __WXWINCE__
srand((unsigned) CeGetRandomSeed());
#else
time_t current_time;
(void)time(&current_time);
srand((unsigned int)current_time);
#endif
// randomize();
pages[0] = 0;