New location for more samples
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19889 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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contrib/samples/deprecated/resource/resource.cpp
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217
contrib/samples/deprecated/resource/resource.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: resource.cpp
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// Purpose: Dialog resource sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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// #pragma implementation
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_RESOURCES
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#error "You should set wxUSE_RESOURCES to 1 to compile this sample"
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#endif
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#if wxUSE_UNICODE
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// #error "This sample can't be compiled in Unicode mode."
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#endif // wxUSE_UNICODE
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#include "wx/resource.h"
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#include <ctype.h>
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#include "resource.h"
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// If we wanted to demonstrate total platform independence,
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// then we'd use the dynamic file loading form for all platforms.
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// But this shows how to embed the wxWindows resources
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// in the program code/executable for UNIX and Windows
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// platforms.
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// In order to get the ID of the controls defined in the
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// dialog, we include the header automatically generated
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// by DialogEd
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#include "dialog1.h"
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// If you have a Windows compiler that can cope with long strings,
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// then you can always use the #include form for simplicity.
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// NOTE: Borland's brc32.exe resource compiler doesn't recognize
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// the TEXT resource, for some reason, so either run-time file loading
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// or file inclusion should be used.
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#if defined(__WXMSW__) && !wxUSE_UNICODE
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// Under Windows, some compilers can't include
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// a whole .wxr file. So we use a .rc user-defined resource
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// instead. dialog1 will point to the whole .wxr 'file'.
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static wxChar *dialog1 = NULL;
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static wxChar *menu1 = NULL;
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#else
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// Other platforms should have sensible compilers that
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// cope with long strings.
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#include "dialog1.wxr"
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#include "menu1.wxr"
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#endif
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// Declare two frames
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MyFrame *frame = (MyFrame *) NULL;
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IMPLEMENT_APP(MyApp)
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// Testing of ressources
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MyApp::MyApp()
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{
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}
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// The `main program' equivalent, creating the windows and returning the
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// main frame
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bool MyApp::OnInit(void)
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{
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#if defined(__WXMSW__) && !wxUSE_UNICODE
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// Load the .wxr 'file' from a .rc resource, under Windows.
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// note that the resource really is a char*, not a wxChar*!
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dialog1 = wxLoadUserResource(wxT("dialog1"), wxT("WXRDATA"));
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menu1 = wxLoadUserResource(wxT("menu1"), wxT("WXRDATA"));
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// All resources in the file (only one in this case) get parsed
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// by this call.
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wxResourceParseString(dialog1);
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wxResourceParseString(menu1);
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#else
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// Simply parse the data pointed to by the variable dialog1.
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// If there were several resources, there would be several
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// variables, and this would need to be called several times.
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wxResourceParseData(dialog1);
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wxResourceParseData(menu1);
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#endif
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// Create the main frame window
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frame = new MyFrame( (wxFrame *) NULL, -1,
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wxT("wxWindows Resource Sample"),
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wxPoint(-1, -1), wxSize(300, 250) );
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// Give it a status line
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frame->CreateStatusBar(2);
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wxMenuBar *menu_bar = wxResourceCreateMenuBar(wxT("menu1"));
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// Associate the menu bar with the frame
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frame->SetMenuBar(menu_bar);
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// Make a panel
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frame->panel = new MyPanel( frame, -1, wxPoint(0, 0), wxSize(400, 400),
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0, wxT("MyMainFrame") );
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frame->Show(TRUE);
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SetTopWindow(frame);
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return TRUE;
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}
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MyApp::~MyApp()
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{
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#if defined(__WXMSW__) && !wxUSE_UNICODE
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delete dialog1;
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delete menu1;
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#endif
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}
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BEGIN_EVENT_TABLE(MyPanel, wxPanel)
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EVT_LEFT_DOWN( MyPanel::OnClick)
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END_EVENT_TABLE()
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MyPanel::MyPanel
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(
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wxWindow *parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size,
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int style, const wxString &name
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) : wxPanel( parent, id, pos, size, style, name )
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{
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}
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void MyPanel::OnClick( wxMouseEvent &WXUNUSED(event2) )
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{
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MyFrame *frame = (MyFrame*)(wxTheApp->GetTopWindow());
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wxCommandEvent event;
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frame->OnTestDialog( event );
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(RESOURCE_ABOUT, MyFrame::OnAbout)
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EVT_MENU(RESOURCE_QUIT, MyFrame::OnQuit)
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EVT_MENU(RESOURCE_TESTDIALOG, MyFrame::OnTestDialog)
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END_EVENT_TABLE()
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// Define my frame constructor
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MyFrame::MyFrame
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(
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wxWindow *parent, const wxWindowID id,
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const wxString& title, const wxPoint& pos, const wxSize& size
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) : wxFrame(parent, id, title, pos, size)
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{
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panel = (wxWindow *) NULL;
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}
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void MyFrame::OnAbout( wxCommandEvent& WXUNUSED(event) )
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{
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wxMessageBox(wxT("wxWindows resource sample.\n")
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wxT("(c) Julian Smart"), wxT("About wxWindows sample"),
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wxICON_INFORMATION | wxOK);
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}
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void MyFrame::OnQuit( wxCommandEvent& WXUNUSED(event) )
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{
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Close(TRUE);
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}
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void MyFrame::OnTestDialog(wxCommandEvent& WXUNUSED(event) )
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{
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MyDialog *dialog = new MyDialog;
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if (dialog->LoadFromResource(this, wxT("dialog1")))
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{
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wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName(wxT("multitext3"), dialog);
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if (text)
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{
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text->SetValue(wxT("wxWindows resource demo"));
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}
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dialog->ShowModal();
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}
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dialog->Close(TRUE);
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}
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BEGIN_EVENT_TABLE(MyDialog, wxDialog)
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//EVT_BUTTON(RESOURCE_OK, MyDialog::OnOk)
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EVT_BUTTON(ID_BUTTON109, MyDialog::OnCancel)
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END_EVENT_TABLE()
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void MyDialog::OnOk(wxCommandEvent& WXUNUSED(event) )
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{
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// EndModal(RESOURCE_OK);
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}
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void MyDialog::OnCancel(wxCommandEvent& WXUNUSED(event) )
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{
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EndModal(ID_BUTTON109);
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}
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