add support for reading alpha channel from BMP images (#9741)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@54942 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-08-03 00:23:38 +00:00
parent 40f1280e0d
commit 81b8e40161
2 changed files with 33 additions and 5 deletions

View File

@@ -98,6 +98,7 @@ All:
All (GUI): All (GUI):
- Added support for reading alpha channel in BMP format (Kevin Wright).
- Fixed help viewer bug whereby the splitter sash in wxHtmlHelpWindow could - Fixed help viewer bug whereby the splitter sash in wxHtmlHelpWindow could
go underneath the left-hand pane, permanently, after resizing the go underneath the left-hand pane, permanently, after resizing the
help window. help window.

View File

@@ -454,9 +454,9 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
wxFileOffset bmpOffset, wxInputStream& stream, wxFileOffset bmpOffset, wxInputStream& stream,
bool verbose, bool IsBmp, bool hasPalette) bool verbose, bool IsBmp, bool hasPalette)
{ {
wxInt32 aDword, rmask = 0, gmask = 0, bmask = 0; wxInt32 aDword, rmask = 0, gmask = 0, bmask = 0, amask = 0;
int rshift = 0, gshift = 0, bshift = 0; int rshift = 0, gshift = 0, bshift = 0, ashift = 0;
int rbits = 0, gbits = 0, bbits = 0; int rbits = 0, gbits = 0, bbits = 0, abits = 0;
wxInt32 dbuf[4]; wxInt32 dbuf[4];
wxInt8 bbuf[4]; wxInt8 bbuf[4];
wxUint8 aByte; wxUint8 aByte;
@@ -488,11 +488,29 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
{ {
if ( verbose ) if ( verbose )
wxLogError( _("BMP: Couldn't allocate memory.") ); wxLogError( _("BMP: Couldn't allocate memory.") );
if ( cmap ) delete[] cmap;
delete[] cmap;
return false; return false;
} }
unsigned char *alpha;
if ( bpp == 32 )
{
// tell the image to allocate an alpha buffer
image->SetAlpha();
alpha = image->GetAlpha();
if ( !alpha )
{
if ( verbose )
wxLogError(_("BMP: Couldn't allocate memory."));
delete[] cmap;
return false;
}
}
else // no alpha
{
alpha = NULL;
}
// Reading the palette, if it exists: // Reading the palette, if it exists:
if ( bpp < 16 && ncolors != 0 ) if ( bpp < 16 && ncolors != 0 )
{ {
@@ -577,9 +595,13 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
rmask = 0x00FF0000; rmask = 0x00FF0000;
gmask = 0x0000FF00; gmask = 0x0000FF00;
bmask = 0x000000FF; bmask = 0x000000FF;
amask = 0xFF000000;
ashift = 24;
rshift = 16; rshift = 16;
gshift = 8; gshift = 8;
bshift = 0; bshift = 0;
abits = 8;
rbits = 8; rbits = 8;
gbits = 8; gbits = 8;
bbits = 8; bbits = 8;
@@ -815,6 +837,11 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
ptr[poffset + 1] = temp; ptr[poffset + 1] = temp;
temp = (unsigned char)((aDword & bmask) >> bshift); temp = (unsigned char)((aDword & bmask) >> bshift);
ptr[poffset + 2] = temp; ptr[poffset + 2] = temp;
if ( alpha )
{
temp = (unsigned char)((aDword & amask) >> ashift);
alpha[line * width + column] = temp;
}
column++; column++;
} }
} }