No need for wxRTTI in wxAnimationImpl
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@@ -56,9 +56,6 @@ public:
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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protected:
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wxDECLARE_ABSTRACT_CLASS(wxAnimationImpl);
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};
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@@ -29,10 +29,10 @@
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#include "wx/image.h"
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#include "wx/dcmemory.h"
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// global objects
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const char wxAnimationCtrlNameStr[] = "animationctrl";
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wxAnimation wxNullAnimation;
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wxIMPLEMENT_ABSTRACT_CLASS(wxAnimationImpl, wxObject);
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxObject);
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wxIMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl);
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