1. handle Alt-F4 in wxUniv, not wxMGL

2. safeguards to never warp pointer to out-of-screen location (MGL would crash)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14571 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2002-03-12 23:16:26 +00:00
parent 120b822df1
commit 8014db4142

View File

@@ -441,13 +441,6 @@ static bool wxHandleSpecialKeys(wxKeyEvent& event)
return TRUE; return TRUE;
} }
if ( event.m_keyCode == WXK_F4 && event.m_altDown &&
gs_activeFrame != NULL )
{
gs_activeFrame->Close();
return TRUE;
}
return FALSE; return FALSE;
} }
@@ -830,7 +823,19 @@ bool wxWindowMGL::SetCursor(const wxCursor& cursor)
void wxWindowMGL::WarpPointer(int x, int y) void wxWindowMGL::WarpPointer(int x, int y)
{ {
int w, h;
wxDisplaySize(&w, &h);
ClientToScreen(&x, &y); ClientToScreen(&x, &y);
if ( x < 0 )
x = 0;
if ( y < 0 )
y = 0;
if ( x >= w )
x = w-1;
if ( y >= h )
y = h-1;
EVT_setMousePos(x, y); EVT_setMousePos(x, y);
} }