Regenerated ReST docs, removed the config setting that outputs the
generated date so these will change less often. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -7,7 +7,7 @@
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<title>The wxPython Manual</title>
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<meta name="author" content="Patrick K. O'Brien" />
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<meta name="organization" content="Orbtech" />
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<meta name="date" content="2003-07-02" />
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<meta name="date" content="2004-03-26" />
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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@@ -25,9 +25,9 @@
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<tr><th class="docinfo-name">Organization:</th>
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<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
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<tr><th class="docinfo-name">Date:</th>
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<td>2003-07-02</td></tr>
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<td>2004-03-26</td></tr>
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<tr><th class="docinfo-name">Revision:</th>
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<td>1.2</td></tr>
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<td>1.3</td></tr>
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<tr class="field"><th class="docinfo-name">License:</th><td class="field-body">wxWindows Free Documentation Licence, Version 3</td>
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</tr>
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</tbody>
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@@ -43,7 +43,7 @@
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<li><a class="reference" href="#mac-os-x" id="id6" name="id6">Mac OS X</a></li>
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</ul>
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</li>
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<li><a class="reference" href="#what-is-wxwindows" id="id7" name="id7">What is wxWindows?</a></li>
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<li><a class="reference" href="#what-is-wxwidgets" id="id7" name="id7">What is wxWidgets?</a></li>
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<li><a class="reference" href="#why-another-cross-platform-development-tool" id="id8" name="id8">Why another cross-platform development tool?</a></li>
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<li><a class="reference" href="#wxpython-overview" id="id9" name="id9">wxPython Overview</a></li>
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<li><a class="reference" href="#utilities-and-libraries-supplied-with-wxpython" id="id10" name="id10">Utilities and libraries supplied with wxPython</a></li>
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@@ -97,11 +97,11 @@
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<h1><a class="toc-backref" href="#id1" name="introduction">Introduction</a></h1>
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<p>This is a guide to the wxPython GUI toolkit, written <strong>by</strong> a Python
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programmer <strong>for</strong> his fellow Python programmers. It began as a
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simple translation of the wxWindows documentation (which is written
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simple translation of the wxWidgets documentation (which is written
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for C++ programmers), and evolved from there. And while there's
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nothing wrong with C++...</p>
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<p>Okay, you got me there. I hate C++. That's why I use Python. If you
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like C++, go read the wxWindows documentation. If you'd rather read a
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like C++, go read the wxWidgets documentation. If you'd rather read a
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guide that's written with Python programmers in mind, keep reading
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this one. If you like it, feel free to send me freshly roasted coffee
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beans, dark chocolate, and large denomination currency. Better yet,
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@@ -114,8 +114,8 @@ send one to each of your friends, relatives, and coworkers.</p>
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allows Python programmers to create programs with a robust, highly
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functional graphical user interface, simply and easily. It is
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implemented as a Python extension module (native code) that wraps the
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popular wxWindows cross platform GUI library, which is written in C++.</p>
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<p>Like Python and wxWindows, wxPython is Open Source, which means that
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popular wxWidgets cross platform GUI library, which is written in C++.</p>
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<p>Like Python and wxWidgets, wxPython is Open Source, which means that
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it is free for anyone to use and the source code is available for
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anyone to look at and modify. And anyone can contribute fixes or
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enhnacments to the project.</p>
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@@ -154,13 +154,13 @@ setups.</p>
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</ul>
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</div>
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</div>
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<div class="section" id="what-is-wxwindows">
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<h1><a class="toc-backref" href="#id7" name="what-is-wxwindows">What is wxWindows?</a></h1>
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<p>wxWindows is a C++ framework providing GUI (Graphical User Interface)
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<div class="section" id="what-is-wxwidgets">
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<h1><a class="toc-backref" href="#id7" name="what-is-wxwidgets">What is wxWidgets?</a></h1>
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<p>wxWidgets is a C++ framework providing GUI (Graphical User Interface)
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and other facilities on more than one platform. Version 2 currently
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supports all desktop versions of MS Windows, Unix with GTK+, Unix with
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Motif, and MacOS. An OS/2 port is in progress.</p>
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<p>wxWindows was originally developed at the Artificial Intelligence
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<p>wxWidgets was originally developed at the Artificial Intelligence
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Applications Institute, University of Edinburgh, for internal use, and
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was first made publicly available in 1992. Version 2 is a vastly
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improved version written and maintained by Julian Smart, Robert
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@@ -171,7 +171,7 @@ variants, unless otherwise stated. All trademarks are acknowledged.</p>
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</div>
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<div class="section" id="why-another-cross-platform-development-tool">
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<h1><a class="toc-backref" href="#id8" name="why-another-cross-platform-development-tool">Why another cross-platform development tool?</a></h1>
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<p>wxWindows was developed to provide a cheap and flexible way to
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<p>wxWidgets was developed to provide a cheap and flexible way to
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maximize investment in GUI application development. While a number of
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commercial class libraries already existed for cross-platform
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development, none met all of the following criteria:</p>
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@@ -181,13 +181,13 @@ development, none met all of the following criteria:</p>
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<li>simplicity of programming</li>
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<li>support for a wide range of compilers</li>
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</ul>
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<p>Since wxWindows was started, several other free or almost-free GUI
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<p>Since wxWidgets was started, several other free or almost-free GUI
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frameworks have emerged. However, none has the range of features,
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flexibility, documentation and the well-established development team
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that wxWindows has.</p>
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<p>As open source software, wxWindows has benefited from comments, ideas,
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that wxWidgets has.</p>
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<p>As open source software, wxWidgets has benefited from comments, ideas,
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bug fixes, enhancements and the sheer enthusiasm of users. This gives
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wxWindows a certain advantage over its commercial competitors (and
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wxWidgets a certain advantage over its commercial competitors (and
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over free libraries without an independent development team), plus a
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robustness against the transience of one individual or company. This
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openness and availability of source code is especially important when
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@@ -201,16 +201,16 @@ toolkits such as Motif, GTK+ and MFC.</p>
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overstated, since GUI application development is very time-consuming,
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and sustained popularity of particular GUIs cannot be guaranteed.
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Code can very quickly become obsolete if it addresses the wrong
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platform or audience. wxWindows helps to insulate the programmer from
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these winds of change. Although wxWindows may not be suitable for
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platform or audience. wxWidgets helps to insulate the programmer from
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these winds of change. Although wxWidgets may not be suitable for
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every application (such as an OLE-intensive program), it provides
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access to most of the functionality a GUI program normally requires,
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plus many extras such as network programming, PostScript output, and
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HTML rendering; and it can of course be extended as needs dictate. As
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a bonus, it provides a far cleaner and easier programming interface
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than the native APIs. Programmers may find it worthwhile to use
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wxWindows even if they are developing on only one platform.</p>
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<p>It is impossible to sum up the functionality of wxWindows in a few
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wxWidgets even if they are developing on only one platform.</p>
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<p>It is impossible to sum up the functionality of wxWidgets in a few
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paragraphs, but here are some of the benefits:</p>
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<ul class="simple">
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<li>Low cost (free, in fact!)</li>
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@@ -281,10 +281,10 @@ Help.</p>
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<p>GUI applications aren't all graphical wizardry. You'll also need
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lists and hash tables. But since you're working with Python, you
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should use the ones Python provides (list, tuple, dict), rather than
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the wxWindows versions. Same goes for the database related classes.
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the wxWidgets versions. Same goes for the database related classes.
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The basic rule of thumb is this: If you can do it directly in Python,
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you probably should. If there is a reason not to use a Python data
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type, wxPython will provide a wrapper for the wxWindows class.</p>
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type, wxPython will provide a wrapper for the wxWidgets class.</p>
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<p>You will undoubtedly need some platform-independent file functions,
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and you may find it handy to maintain and search a list of paths using
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PathList. There's a miscellany of operating system and other
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@@ -293,7 +293,7 @@ functions.</p>
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</div>
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<div class="section" id="utilities-and-libraries-supplied-with-wxpython">
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<h1><a class="toc-backref" href="#id10" name="utilities-and-libraries-supplied-with-wxpython">Utilities and libraries supplied with wxPython</a></h1>
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<p>In addition to the core wxWindows library, a number of further
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<p>In addition to the core wxWidgets library, a number of further
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libraries and utilities are supplied with each distribution.</p>
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<p>[Need to list these.]</p>
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</div>
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@@ -305,13 +305,13 @@ allocated with new and deleted with delete. If you delete a window,
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all of its children and descendants will be automatically deleted,
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so you don't need to delete these descendants explicitly. -->
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<!-- When deleting a frame or dialog, use Destroy rather than delete so
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that the wxWindows delayed deletion can take effect. This waits
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that the wxWidgets delayed deletion can take effect. This waits
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until idle time (when all messages have been processed) to actually
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delete the window, to avoid problems associated with the GUI
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sending events to deleted windows. -->
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<!-- If you decide to allocate a C++ array of objects (such as wxBitmap)
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that may be cleaned up by wxWindows, make sure you delete the array
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explicitly before wxWindows has a chance to do so on exit, since
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that may be cleaned up by wxWidgets, make sure you delete the array
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explicitly before wxWidgets has a chance to do so on exit, since
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calling delete on array members will cause memory problems. -->
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<!-- wxColour can be created statically: it is not automatically cleaned
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up and is unlikely to be shared between other objects; it is
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@@ -977,7 +977,7 @@ documents into html, xml, pdf, and even OpenOffice files.</p>
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<h1><a class="toc-backref" href="#id44" name="submitting-changes-to-the-source-document">Submitting changes to the source document</a></h1>
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<p>Some items in the source text file look like this:</p>
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<pre class="literal-block">
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.. This is text from the wxWindows documentation that needs to be
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.. This is text from the wxWidgets documentation that needs to be
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translated into something appropriate for the wxPython version.
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The two dots followed by uniformly indented text turns this
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paragraph into a reStructuredText comment, so it doesn't appear
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@@ -1005,7 +1005,7 @@ name):</p>
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</div>
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<div class="section" id="license">
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<h1><a class="toc-backref" href="#id46" name="license">License</a></h1>
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<p>This document began as a translation of the wxWindows documentation.
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<p>This document began as a translation of the wxWidgets documentation.
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As such, it adheres to the same license, which is provided here:</p>
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<pre class="literal-block">
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wxWindows Free Documentation Licence, Version 3
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@@ -1072,9 +1072,5 @@ As such, it adheres to the same license, which is provided here:</p>
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</pre>
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</div>
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</div>
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<hr class="footer" />
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<div class="footer">
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Generated on: 2004-03-26 21:09 UTC.
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</div>
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</body>
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</html>
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