Fix build with wxUSE_FFILE=0.
Add the missing "#if wxUSE_FFILE" checks and add fallbacks to wxFile if it's available. Closes #15353. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74596 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -4842,23 +4842,41 @@ public:
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*/
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virtual void ResetAndClearCommands();
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#if wxUSE_FFILE && wxUSE_STREAMS
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//@{
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/**
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Loads content from a stream or file.
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Loads content from a file.
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Not all handlers will implement file loading.
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*/
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virtual bool LoadFile(const wxString& filename, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
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//@}
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//@{
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/**
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Saves content to a file.
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Not all handlers will implement file saving.
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*/
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virtual bool SaveFile(const wxString& filename, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
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//@}
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#endif // wxUSE_FFILE
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#if wxUSE_STREAMS
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//@{
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/**
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Loads content from a stream.
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Not all handlers will implement loading from a stream.
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*/
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virtual bool LoadFile(wxInputStream& stream, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
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//@}
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//@{
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/**
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Saves content to a stream or file.
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Not all handlers will implement file saving.
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Saves content to a stream.
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Not all handlers will implement saving to a stream.
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*/
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virtual bool SaveFile(const wxString& filename, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
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virtual bool SaveFile(wxOutputStream& stream, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
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//@}
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#endif // wxUSE_STREAMS
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/**
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Sets the handler flags, controlling loading and saving.
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