Add missing c_str() and similar calls to samples in STL build.
Don't rely on implicit conversion of wxString to char*/wxChar*, it doesn't exist in STL build. Add explicit c_str(), wc_str() or t_str() calls. Closes #14420. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1193,7 +1193,7 @@ const wxChar *RegTreeCtrl::TreeNode::FullName() const
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s_strName = Parent()->FullName();
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s_strName << wxT('\\') << m_strName;
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return s_strName;
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return s_strName.t_str();
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}
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}
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@@ -213,7 +213,7 @@ void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
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wxUIActionSimulator sim;
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m_text->SetFocus();
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sim.Text(s_text);
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sim.Text(s_text.c_str());
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}
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void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
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