Implemented wxEventLoop for wxMotif, and used it in wxDialog::ShowModal,
wxWindow::DoPopupMenu and for the application main loop. Implemented wxWakeUpIdle. Fixed crash when a popup menu entry is used to close/destroy the parent window of the menu. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19078 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -35,6 +35,7 @@
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#include "wx/memory.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/evtloop.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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@@ -61,6 +62,7 @@
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#include <string.h>
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extern wxList wxPendingDelete;
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extern bool wxAddIdleCallback();
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wxApp *wxTheApp = NULL;
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@@ -267,6 +269,7 @@ wxApp::wxApp()
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argc = 0;
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argv = NULL;
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m_eventLoop = new wxEventLoop;
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m_mainColormap = (WXColormap) NULL;
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m_appContext = (WXAppContext) NULL;
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m_topLevelWidget = (WXWidget) NULL;
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@@ -274,6 +277,11 @@ wxApp::wxApp()
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m_initialDisplay = (WXDisplay*) 0;
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}
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wxApp::~wxApp()
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{
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delete m_eventLoop;
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}
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bool wxApp::Initialized()
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{
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if (GetTopWindow())
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@@ -284,8 +292,6 @@ bool wxApp::Initialized()
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int wxApp::MainLoop()
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{
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m_keepGoing = TRUE;
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/*
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* Sit around forever waiting to process X-events. Property Change
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* event are handled special, because they have to refer to
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@@ -297,129 +303,23 @@ int wxApp::MainLoop()
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XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())),
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PropertyChangeMask);
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XEvent event;
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// Use this flag to allow breaking the loop via wxApp::ExitMainLoop()
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while (m_keepGoing)
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{
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XtAppNextEvent( (XtAppContext) wxTheApp->GetAppContext(), &event);
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ProcessXEvent((WXEvent*) & event);
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if (XtAppPending( (XtAppContext) wxTheApp->GetAppContext() ) == 0)
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{
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if (!ProcessIdle())
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{
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#if wxUSE_THREADS
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// leave the main loop to give other threads a chance to
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// perform their GUI work
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wxMutexGuiLeave();
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wxUsleep(20);
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wxMutexGuiEnter();
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#endif
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}
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}
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}
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m_eventLoop->Run();
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return 0;
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}
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// Processes an X event.
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void wxApp::ProcessXEvent(WXEvent* _event)
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{
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XEvent* event = (XEvent*) _event;
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if (event->type == KeyPress)
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{
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#if 0 // def __WXDEBUG__
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Widget widget = XtWindowToWidget(event->xany.display, event->xany.window);
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wxLogDebug("Got key press event for 0x%08x (parent = 0x%08x)",
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widget, XtParent(widget));
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#endif // DEBUG
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if (CheckForAccelerator(_event))
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{
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// Do nothing! We intercepted and processed the event as an
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// accelerator.
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return;
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}
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#if 1
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// It seemed before that this hack was redundant and
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// key down events were being generated by wxCanvasInputEvent.
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// But no longer - why ???
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//
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else if (CheckForKeyDown(_event))
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{
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// We intercepted and processed the key down event
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return;
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}
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#endif
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else
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{
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XtDispatchEvent(event);
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return;
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}
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}
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else if (event->type == KeyRelease)
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{
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// TODO: work out why we still need this ! -michael
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//
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if (CheckForKeyUp(_event))
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{
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// We intercepted and processed the key up event
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return;
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}
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else
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{
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XtDispatchEvent(event);
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return;
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}
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}
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else if (event->type == PropertyNotify)
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{
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HandlePropertyChange(_event);
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return;
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}
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else if (event->type == ResizeRequest)
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{
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/* Terry Gitnick <terryg@scientech.com> - 1/21/98
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* If resize event, don't resize until the last resize event for this
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* window is recieved. Prevents flicker as windows are resized.
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*/
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Display *disp = XtDisplay((Widget) wxTheApp->GetTopLevelWidget());
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Window win = event->xany.window;
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XEvent report;
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// to avoid flicker
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report = * event;
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while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
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// TODO: when implementing refresh optimization, we can use
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// XtAddExposureToRegion to expand the window's paint region.
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XtDispatchEvent(event);
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}
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else
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{
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XtDispatchEvent(event);
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}
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}
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// Processes an idle event.
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// Returns TRUE if more time is needed.
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bool wxApp::ProcessIdle()
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{
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wxIdleEvent event;
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event.SetEventObject(this);
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ProcessEvent(event);
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return event.MoreRequested();
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return ProcessEvent(event) && event.MoreRequested();
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}
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void wxApp::ExitMainLoop()
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{
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m_keepGoing = FALSE;
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m_eventLoop->Exit();
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}
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// Is a message/event pending?
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@@ -435,11 +335,7 @@ bool wxApp::Pending()
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// Dispatch a message.
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void wxApp::Dispatch()
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{
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// XtAppProcessEvent( (XtAppContext) wxTheApp->GetAppContext(), XtIMAll);
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XEvent event;
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XtAppNextEvent((XtAppContext) GetAppContext(), &event);
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ProcessXEvent((WXEvent*) & event);
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m_eventLoop->Dispatch();
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}
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// This should be redefined in a derived class for
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@@ -489,13 +385,6 @@ void wxApp::OnIdle(wxIdleEvent& event)
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inOnIdle = FALSE;
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}
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void wxWakeUpIdle()
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{
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// **** please implement me! ****
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// Wake up the idle handler processor, even if it is in another thread...
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}
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// Send idle event to all top-level windows
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bool wxApp::SendIdleEvents()
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{
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@@ -539,7 +428,7 @@ bool wxApp::SendIdleEvents(wxWindow* win)
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void wxApp::DeletePendingObjects()
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{
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wxNode *node = wxPendingDelete.GetFirst();
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wxList::Node *node = wxPendingDelete.GetFirst();
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while (node)
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{
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wxObject *obj = node->GetData();
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@@ -610,6 +499,8 @@ bool wxApp::OnInitGui()
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GetMainColormap(dpy);
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m_maxRequestSize = XMaxRequestSize((Display*) dpy);
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wxAddIdleCallback();
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return TRUE;
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}
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@@ -629,91 +520,6 @@ WXColormap wxApp::GetMainColormap(WXDisplay* display)
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return (WXColormap) c;
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}
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// Returns TRUE if an accelerator has been processed
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bool wxApp::CheckForAccelerator(WXEvent* event)
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{
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XEvent* xEvent = (XEvent*) event;
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if (xEvent->xany.type == KeyPress)
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{
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// Find a wxWindow for this window
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// TODO: should get display for the window, not the current display
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Widget widget = XtWindowToWidget((Display*) wxGetDisplay(), xEvent->xany.window);
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wxWindow* win = NULL;
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// Find the first wxWindow that corresponds to this event window
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while (widget && !(win = wxGetWindowFromTable(widget)))
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widget = XtParent(widget);
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if (!widget || !win)
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return FALSE;
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wxKeyEvent keyEvent(wxEVT_CHAR);
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wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
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// Now we have a wxKeyEvent and we have a wxWindow.
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// Go up the hierarchy until we find a matching accelerator,
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// or we get to the top.
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while (win)
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{
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if (win->ProcessAccelerator(keyEvent))
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return TRUE;
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win = win->GetParent();
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}
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return FALSE;
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}
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return FALSE;
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}
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bool wxApp::CheckForKeyDown(WXEvent* event)
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{
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XEvent* xEvent = (XEvent*) event;
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if (xEvent->xany.type == KeyPress)
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{
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Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
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xEvent->xany.window);
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wxWindow* win = NULL;
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// Find the first wxWindow that corresponds to this event window
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while (widget && !(win = wxGetWindowFromTable(widget)))
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widget = XtParent(widget);
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if (!widget || !win)
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return FALSE;
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wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
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wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
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return win->ProcessEvent( keyEvent );
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}
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return FALSE;
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}
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bool wxApp::CheckForKeyUp(WXEvent* event)
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{
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XEvent* xEvent = (XEvent*) event;
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if (xEvent->xany.type == KeyRelease)
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{
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Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
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xEvent->xany.window);
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wxWindow* win = NULL;
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// Find the first wxWindow that corresponds to this event window
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while (widget && !(win = wxGetWindowFromTable(widget)))
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widget = XtParent(widget);
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if (!widget || !win)
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return FALSE;
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wxKeyEvent keyEvent(wxEVT_KEY_UP);
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wxTranslateKeyEvent(keyEvent, win, (Widget) 0, xEvent);
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return win->ProcessEvent( keyEvent );
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}
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return FALSE;
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}
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void wxExit()
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{
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int retValue = 0;
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