some extra refreshing and updating on wxMac so the grid renders itself correctly.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33800 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -7788,6 +7788,10 @@ void wxGrid::HideCellEditControl()
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wxRect rect( CellToRect(row, col) );
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CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y );
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rect.width = m_gridWin->GetClientSize().GetWidth() - rect.x;
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#ifdef __WXMAC__
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// ensure that the pixels under the focus ring get refreshed as well
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rect.Inflate(10,10);
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#endif
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m_gridWin->Refresh( false, &rect );
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}
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}
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@@ -807,6 +807,9 @@ void wxGridSelection::ClearSelection()
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{
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r = m_grid->BlockToDeviceRect( coords1, coords1 );
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((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
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#ifdef __WXMAC__
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((wxWindow *)m_grid->m_gridWin)->Update();
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#endif
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}
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}
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}
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@@ -823,6 +826,9 @@ void wxGridSelection::ClearSelection()
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{
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r = m_grid->BlockToDeviceRect( coords1, coords2 );
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((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
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#ifdef __WXMAC__
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((wxWindow *)m_grid->m_gridWin)->Update();
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#endif
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}
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}
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@@ -839,6 +845,9 @@ void wxGridSelection::ClearSelection()
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r = m_grid->BlockToDeviceRect( wxGridCellCoords( row, 0 ),
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wxGridCellCoords( row, m_grid->GetNumberCols() - 1 ) );
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((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
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#ifdef __WXMAC__
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((wxWindow *)m_grid->m_gridWin)->Update();
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#endif
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}
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}
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}
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@@ -856,6 +865,9 @@ void wxGridSelection::ClearSelection()
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r = m_grid->BlockToDeviceRect( wxGridCellCoords( 0, col ),
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wxGridCellCoords( m_grid->GetNumberRows() - 1, col ) );
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((wxWindow *)m_grid->m_gridWin)->Refresh( false, &r );
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#ifdef __WXMAC__
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((wxWindow *)m_grid->m_gridWin)->Update();
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#endif
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}
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}
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}
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