don't remove/add back the socket to the list of inputs monitored by the event loop all the time but just leave it there until the socket is destroyed; this should be beneficial from performance point of view (although hard to measure) and also makes the code simpler

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57610 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-12-27 21:56:05 +00:00
parent cf21e2fc0b
commit 7d66cdccd0
2 changed files with 1 additions and 36 deletions

View File

@@ -52,12 +52,7 @@ public:
private:
virtual void DoClose()
{
wxSocketManager * const manager = wxSocketManager::Get();
if ( manager )
{
manager->Uninstall_Callback(this, wxSOCKET_INPUT);
manager->Uninstall_Callback(this, wxSOCKET_OUTPUT);
}
DisableEvents();
close(m_fd);
}
@@ -78,10 +73,6 @@ private:
void DoEnableEvents(bool enable);
// enable or disable events for the given event
void EnableEvent(wxSocketNotify event);
void DisableEvent(wxSocketNotify event);
int Recv_Stream(void *buffer, int size);
int Recv_Dgram(void *buffer, int size);
int Send_Stream(const void *buffer, int size);