fixed wxScrolledWindow best size calculation: compute something (this was broken after 2.8) and don't use current size in computation; also removed now-unused ScrollGetWindowSizeForVirtualSize() method to simplify the code
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50877 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -35,10 +35,9 @@
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#include "wx/utils.h"
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#include "wx/panel.h"
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#include "wx/dcclient.h"
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#if wxUSE_TIMER
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#include "wx/timer.h"
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#endif
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#include "wx/timer.h"
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#include "wx/sizer.h"
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#include "wx/settings.h"
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#endif
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#ifdef __WXMAC__
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@@ -1059,29 +1058,6 @@ wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
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return clientSize;
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}
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// return the window best size from the given best virtual size
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wxSize
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wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
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{
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// Only use the content to set the window size in the direction
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// where there's no scrolling; otherwise we're going to get a huge
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// window in the direction in which scrolling is enabled
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int ppuX, ppuY;
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GetScrollPixelsPerUnit(&ppuX, &ppuY);
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wxSize minSize = m_win->GetMinSize();
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if ( !minSize.IsFullySpecified() )
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minSize = m_win->GetSize();
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wxSize best(size);
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if (ppuX > 0)
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best.x = minSize.x;
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if (ppuY > 0)
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best.y = minSize.y;
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return best;
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}
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// ----------------------------------------------------------------------------
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// event handlers
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// ----------------------------------------------------------------------------
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@@ -1470,6 +1446,46 @@ void wxScrolledWindow::OnPaint(wxPaintEvent& event)
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event.Skip();
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}
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wxSize wxScrolledWindow::DoGetBestSize() const
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{
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// NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
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// all scrollable windows should behave like this, only those that
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// contain children controls within scrollable area
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// (i.e., wxScrolledWindow) and other some scrollable windows may
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// have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
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wxSize best = wxPanel::DoGetBestSize();
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if ( GetAutoLayout() )
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{
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// Only use the content to set the window size in the direction
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// where there's no scrolling; otherwise we're going to get a huge
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// window in the direction in which scrolling is enabled
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int ppuX, ppuY;
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GetScrollPixelsPerUnit(&ppuX, &ppuY);
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// NB: This code used to use *current* size if min size wasn't
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// specified, presumably to get some reasonable (i.e., larger than
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// minimal) size. But that's a wrong thing to do in GetBestSize(),
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// so we use minimal size as specified. If the app needs some
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// minimal size for its scrolled window, it should set it and put
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// the window into sizer as expandable so that it can use all space
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// available to it.
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//
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// See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
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wxSize minSize = GetMinSize();
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if ( ppuX > 0 )
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best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
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if ( ppuY > 0 )
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best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
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}
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return best;
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}
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#ifdef __WXMSW__
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WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
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WXWPARAM wParam,
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