Replace some floating point expressions with equivalent integer ones

This commit is contained in:
Paul Cornett
2020-09-18 12:10:40 -07:00
parent 7298070ab0
commit 7d11dd20d4
3 changed files with 17 additions and 17 deletions

View File

@@ -211,7 +211,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) + margin);
value = (edgePos * percent) / 100 + margin;
done = true;
return true;
}
@@ -286,7 +286,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) - margin);
value = (edgePos * percent) / 100 - margin;
done = true;
return true;
}
@@ -364,7 +364,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) + margin);
value = (edgePos * percent) / 100 + margin;
done = true;
return true;
}
@@ -439,7 +439,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) - margin);
value = (edgePos * percent) / 100 - margin;
done = true;
return true;
}
@@ -517,7 +517,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) + margin);
value = (edgePos * percent) / 100 + margin;
done = true;
return true;
}
@@ -585,7 +585,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01) + margin);
value = (edgePos * percent) / 100 + margin;
done = true;
return true;
}
@@ -626,7 +626,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01));
value = (edgePos * percent) / 100;
done = true;
return true;
}
@@ -684,7 +684,7 @@ bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constr
int edgePos = GetEdge(otherEdge, win, otherWin);
if (edgePos != -1)
{
value = (int)(edgePos*(((float)percent)*0.01));
value = (edgePos * percent) / 100;
done = true;
return true;
}

View File

@@ -325,8 +325,8 @@ void wxPostScriptPrintPreview::DetermineScaling()
m_previewPrintout->SetPPIPrinter( logPPIPrinterX, logPPIPrinterY );
wxSize sizeDevUnits(paper->GetSizeDeviceUnits());
sizeDevUnits.x = (wxCoord)((float)sizeDevUnits.x * resolution / 72.0);
sizeDevUnits.y = (wxCoord)((float)sizeDevUnits.y * resolution / 72.0);
sizeDevUnits.x = sizeDevUnits.x * resolution / 72;
sizeDevUnits.y = sizeDevUnits.y * resolution / 72;
wxSize sizeTenthsMM(paper->GetSize());
wxSize sizeMM(sizeTenthsMM.x / 10, sizeTenthsMM.y / 10);

View File

@@ -1874,7 +1874,7 @@ bool wxRichTextCtrl::ScrollIntoView(long position, int keyCode)
if (GetWindowStyle() & wxRE_CENTRE_CARET)
{
int y = rect.y - GetClientSize().y/2;
int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
int yUnits = (y + ppuY - 1) / ppuY;
if (y >= 0 && (y + clientSize.y) < (int) (0.5 + GetBuffer().GetCachedSize().y * GetScale()))
{
if (startYUnits != yUnits)
@@ -1902,7 +1902,7 @@ bool wxRichTextCtrl::ScrollIntoView(long position, int keyCode)
// Make it scroll so this item is at the bottom
// of the window
int y = rect.y - (clientSize.y - rect.height);
int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
int yUnits = (y + ppuY - 1) / ppuY;
// If we're still off the screen, scroll another line down
if ((rect.y + rect.height) > (clientSize.y + (yUnits*ppuY)))
@@ -1919,7 +1919,7 @@ bool wxRichTextCtrl::ScrollIntoView(long position, int keyCode)
// Make it scroll so this item is at the top
// of the window
int y = rect.y - (int) (0.5 + GetBuffer().GetTopMargin() * GetScale());
int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
int yUnits = (y + ppuY - 1) / ppuY;
if (startYUnits != yUnits)
{
@@ -1939,7 +1939,7 @@ bool wxRichTextCtrl::ScrollIntoView(long position, int keyCode)
// Make it scroll so this item is at the top
// of the window
int y = rect.y - (int) (0.5 + GetBuffer().GetTopMargin() * GetScale());
int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
int yUnits = (y + ppuY - 1) / ppuY;
if (startYUnits != yUnits)
{
@@ -1952,7 +1952,7 @@ bool wxRichTextCtrl::ScrollIntoView(long position, int keyCode)
// Make it scroll so this item is at the bottom
// of the window
int y = rect.y - (clientSize.y - rect.height);
int yUnits = (int) (0.5 + ((float) y)/(float) ppuY);
int yUnits = (y + ppuY - 1) / ppuY;
// If we're still off the screen, scroll another line down
if ((rect.y + rect.height) > (clientSize.y + (yUnits*ppuY)))
@@ -2955,14 +2955,14 @@ void wxRichTextCtrl::SetupScrollbars(bool atTop, bool fromOnPaint)
int maxHeight = (int) (0.5 + GetScale() * (GetBuffer().GetCachedSize().y + GetBuffer().GetTopMargin()));
// Round up so we have at least maxHeight pixels
int unitsY = (int) (((float)maxHeight/(float)pixelsPerUnit) + 0.5);
int unitsY = (maxHeight + pixelsPerUnit - 1) / pixelsPerUnit;
int startX = 0, startY = 0;
if (!atTop)
GetViewStart(& startX, & startY);
int maxPositionX = 0;
int maxPositionY = (int) ((((float)(wxMax((unitsY*pixelsPerUnit) - clientSize.y, 0)))/((float)pixelsPerUnit)) + 0.5);
int maxPositionY = (wxMax(unitsY * pixelsPerUnit - clientSize.y, 0) + pixelsPerUnit - 1) / pixelsPerUnit;
int newStartX = wxMin(maxPositionX, startX);
int newStartY = wxMin(maxPositionY, startY);