Add EGL-based backend for wxGLCanvas
Among other things, this enables wxGLCanvas to be used natively on Wayland. Closes https://github.com/wxWidgets/wxWidgets/pull/2038 Closes #17702.
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Vadim Zeitlin
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179
include/wx/unix/glegl.h
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179
include/wx/unix/glegl.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/unix/glegl.h
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// Purpose: class common for all EGL-based wxGLCanvas implementations
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// Author: Scott Talbert
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// Created: 2017-12-26
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// Copyright: (c) 2017 Scott Talbert <swt@techie.net>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIX_GLEGL_H_
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#define _WX_UNIX_GLEGL_H_
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#include <GL/gl.h>
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// This is to avoid including Wayland & EGL headers here to pollute namespace
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struct wl_compositor;
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struct wl_subcompositor;
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struct wl_callback;
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struct wl_egl_window;
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struct wl_surface;
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struct wl_region;
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struct wl_subsurface;
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typedef void *EGLDisplay;
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typedef void *EGLConfig;
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typedef void *EGLSurface;
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typedef void *EGLContext;
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class wxGLContextAttrs;
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class wxGLAttributes;
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// ----------------------------------------------------------------------------
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// wxGLContext
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
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{
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public:
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wxGLContext(wxGLCanvas *win,
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const wxGLContext *other = NULL,
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const wxGLContextAttrs *ctxAttrs = NULL);
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virtual ~wxGLContext();
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virtual bool SetCurrent(const wxGLCanvas& win) const wxOVERRIDE;
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private:
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EGLContext m_glContext;
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wxDECLARE_CLASS(wxGLContext);
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};
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// ----------------------------------------------------------------------------
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// wxGLCanvasEGL
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLCanvasEGL : public wxGLCanvasBase
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{
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public:
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// initialization and dtor
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// -----------------------
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// default ctor doesn't do anything, InitConfig() must be called
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wxGLCanvasEGL();
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// initializes EGLConfig corresponding to the given attributes
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bool InitVisual(const wxGLAttributes& dispAttrs);
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// creates EGLSurface
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bool CreateSurface();
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virtual ~wxGLCanvasEGL();
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// implement wxGLCanvasBase methods
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// --------------------------------
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virtual bool SwapBuffers() wxOVERRIDE;
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// X11-specific methods
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// --------------------
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// get the X11 handle of this window
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virtual unsigned long GetXWindow() const = 0;
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// override some wxWindow methods
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// ------------------------------
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// return true only if the window is realized: OpenGL context can't be
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// created until we are
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virtual bool IsShownOnScreen() const wxOVERRIDE;
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// implementation only from now on
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// -------------------------------
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// get the EGLConfig we use
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EGLConfig *GetEGLConfig() const { return m_config; }
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EGLDisplay GetEGLDisplay() const { return m_display; }
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EGLSurface GetEGLSurface() const { return m_surface; }
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static EGLDisplay GetDisplay();
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// initialize the global default GL config, return false if matching config
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// not found
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static bool InitDefaultConfig(const int *attribList);
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// get the default EGL Config (may be NULL, shouldn't be freed by caller)
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static EGLConfig *GetDefaultConfig() { return ms_glEGLConfig; }
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// free the global GL visual, called by wxGLApp
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static void FreeDefaultConfig();
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// initializes EGLConfig
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//
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// returns NULL if EGLConfig couldn't be initialized, otherwise caller
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// is responsible for freeing the pointer
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static EGLConfig *InitConfig(const wxGLAttributes& dispAttrs);
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bool m_readyToDraw;
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wl_compositor *m_wlCompositor;
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wl_subcompositor *m_wlSubcompositor;
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wl_callback *m_wlFrameCallbackHandler;
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wl_egl_window *m_wlEGLWindow;
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private:
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EGLConfig *m_config;
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EGLDisplay m_display;
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EGLSurface m_surface;
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unsigned long m_xwindow;
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wl_surface *m_wlSurface;
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wl_region *m_wlRegion;
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wl_subsurface *m_wlSubsurface;
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// the global/default versions of the above
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static EGLConfig *ms_glEGLConfig;
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};
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// ----------------------------------------------------------------------------
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// wxGLApp
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// ----------------------------------------------------------------------------
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// this is used in wx/glcanvas.h, prevent it from defining a generic wxGLApp
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#define wxGL_APP_DEFINED
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class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
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{
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public:
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wxGLApp() : wxGLAppBase() { }
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// implement wxGLAppBase method
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virtual bool InitGLVisual(const int *attribList) wxOVERRIDE
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{
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return wxGLCanvasEGL::InitDefaultConfig(attribList);
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}
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// This method is not currently used by the library itself, but remains for
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// backwards compatibility and also because wxGTK has it we could start
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// using it for the same purpose in wxX11 too some day.
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virtual void* GetXVisualInfo() wxOVERRIDE
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{
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return wxGLCanvasEGL::GetDefaultConfig();
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}
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// and override this wxApp method to clean up
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virtual int OnExit() wxOVERRIDE
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{
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wxGLCanvasEGL::FreeDefaultConfig();
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return wxGLAppBase::OnExit();
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}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGLApp);
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};
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#endif // _WX_UNIX_GLEGL_H_
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