Fix wxMulDivInt32() to round the result like win32 MulDiv() does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63194 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -128,10 +128,8 @@
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#if defined(__WXMSW__) && !defined(__WXWINCE__)
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#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
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#elif defined( __WXMAC__ )
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#define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
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#else
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#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
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#define wxMulDivInt32( a , b , c ) (wxRound((a)*(((wxDouble)b)/((wxDouble)c))))
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#endif
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#if wxUSE_APPLE_IEEE
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