Fix wxMulDivInt32() to round the result like win32 MulDiv() does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63194 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -128,10 +128,8 @@
|
|||||||
|
|
||||||
#if defined(__WXMSW__) && !defined(__WXWINCE__)
|
#if defined(__WXMSW__) && !defined(__WXWINCE__)
|
||||||
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
|
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
|
||||||
#elif defined( __WXMAC__ )
|
|
||||||
#define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
|
|
||||||
#else
|
#else
|
||||||
#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
|
#define wxMulDivInt32( a , b , c ) (wxRound((a)*(((wxDouble)b)/((wxDouble)c))))
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if wxUSE_APPLE_IEEE
|
#if wxUSE_APPLE_IEEE
|
||||||
|
Reference in New Issue
Block a user