adjusted indentation with astyle; added Id keyword

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-08 14:43:31 +00:00
parent aa6ec1d787
commit 7c913512a4
269 changed files with 9052 additions and 9058 deletions

View File

@@ -9,34 +9,34 @@
/**
@class wxTimer
@wxheader{timer.h}
The wxTimer class allows you to execute code at specified intervals. Its
precision is platform-dependent, but in general will not be better than 1ms nor
worse than 1s.
There are three different ways to use this class:
You may derive a new class from wxTimer and override the
You may derive a new class from wxTimer and override the
wxTimer::Notify member to perform the required action.
Or you may redirect the notifications to any
Or you may redirect the notifications to any
wxEvtHandler derived object by using the non-default
constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER
macro to connect it to the event handler which will receive
constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER
macro to connect it to the event handler which will receive
wxTimerEvent notifications.
Or you may use a derived class and the @c EVT_TIMER
Or you may use a derived class and the @c EVT_TIMER
macro to connect it to an event handler defined in the derived class.
If the default constructor is used, the timer object will be its
own owner object, since it is derived from wxEvtHandler.
In any case, you must start the timer with wxTimer::Start
In any case, you must start the timer with wxTimer::Start
after constructing it before it actually starts sending notifications. It can
be stopped later with wxTimer::Stop.
@b Note: A timer can only be used from the main thread.
@library{wxbase}
@category{misc}
@seealso
wxStopWatch
*/
@@ -45,11 +45,11 @@ class wxTimer : public wxEvtHandler
public:
//@{
/**
Creates a timer and associates it with @e owner. Please see
Creates a timer and associates it with @e owner. Please see
SetOwner() for the description of parameters.
*/
wxTimer();
wxTimer(wxEvtHandler * owner, int id = -1);
wxTimer(wxEvtHandler * owner, int id = -1);
//@}
/**
@@ -69,7 +69,7 @@ public:
/**
Returns the current @e owner of the timer.
If non-@NULL this is the event handler which will receive the
If non-@NULL this is the event handler which will receive the
@ref overview_wxtimerevent "timer events" when the timer is running.
*/
wxEvtHandler GetOwner();
@@ -105,7 +105,7 @@ public:
the previous value is used. Returns @false if the timer could not be started,
@true otherwise (in MS Windows timers are a limited resource).
If @e oneShot is @false (the default), the Notify()
If @e oneShot is @false (the default), the Notify()
function will be called repeatedly until the timer is stopped. If @true,
it will be called only once and the timer will stop automatically. To make your
code more readable you may also use the following symbolic constants:
@@ -136,41 +136,41 @@ public:
/**
@class wxTimerEvent
@wxheader{timer.h}
wxTimerEvent object is passed to the event handler of timer events.
For example:
@code
class MyFrame : public wxFrame
{
public:
...
void OnTimer(wxTimerEvent& event);
private:
wxTimer m_timer;
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_TIMER(TIMER_ID, MyFrame::OnTimer)
END_EVENT_TABLE()
MyFrame::MyFrame()
: m_timer(this, TIMER_ID)
{
m_timer.Start(1000); // 1 second interval
}
void MyFrame::OnTimer(wxTimerEvent& event)
{
// do whatever you want to do every second here
}
@endcode
@library{wxbase}
@category{events}
@seealso
wxTimer
*/