adjusted indentation with astyle; added Id keyword

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-08 14:43:31 +00:00
parent aa6ec1d787
commit 7c913512a4
269 changed files with 9052 additions and 9058 deletions

View File

@@ -9,13 +9,13 @@
/**
@class wxSound
@wxheader{sound.h}
This class represents a short sound (loaded from Windows WAV file), that
can be stored in memory and played. Currently this class is implemented
on Windows and Unix (and uses either
Open Sound System or
on Windows and Unix (and uses either
Open Sound System or
Simple DirectMedia Layer).
@library{wxadv}
@category{FIXME}
*/
@@ -28,14 +28,14 @@ public:
resource. Call IsOk() to determine whether this
succeeded.
@param fileName
@param fileName
The filename or Windows resource.
@param isResource
@param isResource
@true if fileName is a resource, @false if it is a filename.
*/
wxSound();
wxSound(const wxString& fileName, bool isResource = @false);
wxSound(const wxString& fileName, bool isResource = @false);
//@}
/**
@@ -46,10 +46,10 @@ public:
/**
Constructs a wave object from a file or resource.
@param fileName
@param fileName
The filename or Windows resource.
@param isResource
@param isResource
@true if fileName is a resource, @false if it is a filename.
@returns @true if the call was successful, @false otherwise.
@@ -89,21 +89,21 @@ public:
wxSOUND_ASYNC
Sound is played asynchronously,
Sound is played asynchronously,
@c Play returns immediately
wxSOUND_ASYNC | wxSOUND_LOOP
Sound is played asynchronously
and loops until another sound is played,
and loops until another sound is played,
Stop() is called or the program terminates.
The static form is shorthand for this code:
*/
bool Play(unsigned flags = wxSOUND_ASYNC);
static bool Play(const wxString& filename,
unsigned flags = wxSOUND_ASYNC);
static bool Play(const wxString& filename,
unsigned flags = wxSOUND_ASYNC);
//@}
/**