adjusted indentation with astyle; added Id keyword
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -9,13 +9,13 @@
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/**
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@class wxSound
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@wxheader{sound.h}
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This class represents a short sound (loaded from Windows WAV file), that
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can be stored in memory and played. Currently this class is implemented
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on Windows and Unix (and uses either
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Open Sound System or
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on Windows and Unix (and uses either
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Open Sound System or
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Simple DirectMedia Layer).
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@library{wxadv}
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@category{FIXME}
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*/
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@@ -28,14 +28,14 @@ public:
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resource. Call IsOk() to determine whether this
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succeeded.
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@param fileName
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@param fileName
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The filename or Windows resource.
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@param isResource
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@param isResource
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@true if fileName is a resource, @false if it is a filename.
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*/
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wxSound();
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wxSound(const wxString& fileName, bool isResource = @false);
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wxSound(const wxString& fileName, bool isResource = @false);
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//@}
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/**
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@@ -46,10 +46,10 @@ public:
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/**
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Constructs a wave object from a file or resource.
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@param fileName
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@param fileName
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The filename or Windows resource.
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@param isResource
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@param isResource
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@true if fileName is a resource, @false if it is a filename.
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@returns @true if the call was successful, @false otherwise.
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@@ -89,21 +89,21 @@ public:
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wxSOUND_ASYNC
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Sound is played asynchronously,
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Sound is played asynchronously,
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@c Play returns immediately
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wxSOUND_ASYNC | wxSOUND_LOOP
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Sound is played asynchronously
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and loops until another sound is played,
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and loops until another sound is played,
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Stop() is called or the program terminates.
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The static form is shorthand for this code:
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*/
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bool Play(unsigned flags = wxSOUND_ASYNC);
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static bool Play(const wxString& filename,
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unsigned flags = wxSOUND_ASYNC);
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static bool Play(const wxString& filename,
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unsigned flags = wxSOUND_ASYNC);
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//@}
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/**
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