adjusted indentation with astyle; added Id keyword

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-08 14:43:31 +00:00
parent aa6ec1d787
commit 7c913512a4
269 changed files with 9052 additions and 9058 deletions

View File

@@ -9,17 +9,17 @@
/**
@class wxSplitterRenderParams
@wxheader{renderer.h}
This is just a simple @c struct used as a return value of
This is just a simple @c struct used as a return value of
wxRendererNative::GetSplitterParams.
It doesn't have any methods and all of its fields are constant and so can be
only examined but not modified.
@library{wxbase}
@category{FIXME}
*/
class wxSplitterRenderParams
class wxSplitterRenderParams
{
public:
/**
@@ -48,12 +48,12 @@ public:
/**
@class wxDelegateRendererNative
@wxheader{renderer.h}
wxDelegateRendererNative allows reuse of renderers code by forwarding all the
wxDelegateRendererNative allows reuse of renderers code by forwarding all the
wxRendererNative methods to the given object and
thus allowing you to only modify some of its methods -- without having to
reimplement all of them.
Note that the "normal'', inheritance-based approach, doesn't work with the
renderers as it is impossible to derive from a class unknown at compile-time
and the renderer is only chosen at run-time. So suppose that you want to only
@@ -62,14 +62,14 @@ public:
class which you want to customize might not even be written yet when you write
your code (it could be written later and loaded from a DLL during run-time), is
by using this class.
Except for the constructor, it has exactly the same methods as
Except for the constructor, it has exactly the same methods as
wxRendererNative and their implementation is
trivial: they are simply forwarded to the real renderer. Note that the "real''
renderer may, in turn, be a wxDelegateRendererNative as well and that there may
be arbitrarily many levels like this -- but at the end of the chain there must
be a real renderer which does the drawing.
@library{wxcore}
@category{FIXME}
*/
@@ -89,50 +89,50 @@ public:
@e rendererNative.
*/
wxDelegateRendererNative();
wxDelegateRendererNative(wxRendererNative& rendererNative);
wxDelegateRendererNative(wxRendererNative& rendererNative);
//@}
/**
This class also provides all the virtual methods of
This class also provides all the virtual methods of
wxRendererNative, please refer to that class
documentation for the details.
*/
DrawXXX(...);
DrawXXX(...);
};
/**
@class wxRendererNative
@wxheader{renderer.h}
First, a brief introduction to wxRenderer and why it is needed.
Usually wxWidgets uses the underlying low level GUI system to draw all the
controls - this is what we mean when we say that it is a "native'' framework.
However not all controls exist under all (or even any) platforms and in this
case wxWidgets provides a default, generic, implementation of them written in
wxWidgets itself.
These controls don't have the native appearance if only the standard
line drawing and other graphics primitives are used, because the native
appearance is different under different platforms while the lines are always
drawn in the same way.
This is why we have renderers: wxRenderer is a class which virtualizes the
drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
button, without caring about exactly how this is done. Of course, as we
can draw the button differently in different renderers, this also allows us to
emulate the native look and feel.
So the renderers work by exposing a large set of high-level drawing functions
which are used by the generic controls. There is always a default global
renderer but it may be changed or extended by the user, see
renderer but it may be changed or extended by the user, see
@ref overview_samplerender "Render sample".
All drawing functions take some standard parameters:
@e win is the window being drawn. It is normally not used and when
it is it should only be used as a generic wxWindow
it is it should only be used as a generic wxWindow
(in order to get its low level handle, for example), but you should
not assume that it is of some given type as the same renderer
function may be reused for drawing different kinds of control.
@@ -144,15 +144,15 @@ public:
@e rect the bounding rectangle for the element to be drawn.
@e flags the optional flags (none by default) which can be a
combination of the @c wxCONTROL_XXX constants below.
Note that each drawing function restores the wxDC attributes if
it changes them, so it is safe to assume that the same pen, brush and colours
that were active before the call to this function are still in effect after it.
@library{wxcore}
@category{gdi}
*/
class wxRendererNative
class wxRendererNative
{
public:
/**
@@ -193,7 +193,7 @@ public:
/**
Draw a focus rectangle using the specified rectangle.
wxListCtrl. The only supported flags is
wxListCtrl. The only supported flags is
@c wxCONTROL_SELECTED for items which are selected.
*/
void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
@@ -217,7 +217,7 @@ public:
wxHeaderButtonParams* params = @NULL);
/**
Draw a selection rectangle underneath the text as used e.g. in a
Draw a selection rectangle underneath the text as used e.g. in a
wxListCtrl. The supported @e flags are
@c wxCONTROL_SELECTED for items which are selected (e.g. often a blue
rectangle) and @c wxCONTROL_CURRENT for the item that has the focus
@@ -273,7 +273,7 @@ public:
/**
Return the default (native) implementation for this platform -- this is also
the one used by default but this may be changed by calling
the one used by default but this may be changed by calling
Set() in which case the return value of this
method may be different from the return value of Get().
*/
@@ -288,24 +288,24 @@ public:
/**
Returns the height of a header button, either a fixed platform height if
available, or a
available, or a
generic height based on the window's font.
*/
int GetHeaderButtonHeight(const wxWindow* win);
/**
Get the splitter parameters, see
Get the splitter parameters, see
wxSplitterRenderParams.
*/
wxSplitterRenderParams GetSplitterParams(const wxWindow* win);
/**
This function is used for version checking: Load()
This function is used for version checking: Load()
refuses to load any shared libraries implementing an older or incompatible
version.
The implementation of this method is always the same in all renderers (simply
construct wxRendererVersion using the
construct wxRendererVersion using the
@c wxRendererVersion::Current_XXX values), but it has to be in the derived,
not base, class, to detect mismatches between the renderers versions and so you
have to implement it anew in all renderers.
@@ -317,8 +317,8 @@ public:
deleted by caller if not @NULL when it is not used any more.
The @e name should be just the base name of the renderer and not the full
name of the DLL file which is constructed differently (using
wxDynamicLibrary::CanonicalizePluginName)
name of the DLL file which is constructed differently (using
wxDynamicLibrary::CanonicalizePluginName)
on different systems.
*/
wxRendererNative* Load(const wxString& name);
@@ -336,11 +336,11 @@ public:
/**
@class wxRendererVersion
@wxheader{renderer.h}
This simple struct represents the wxRendererNative
interface version and is only used as the return value of
This simple struct represents the wxRendererNative
interface version and is only used as the return value of
wxRendererNative::GetVersion.
The version has two components: the version itself and the age. If the main
program and the renderer have different versions they are never compatible with
each other because the version is only changed when an existing virtual
@@ -349,18 +349,18 @@ public:
using a common C++ object model, the calling program is compatible with any
renderer which has the age greater or equal to its age. This verification is
done by IsCompatible method.
@library{wxbase}
@category{FIXME}
*/
class wxRendererVersion
class wxRendererVersion
{
public:
/**
Checks if the main program is compatible with the renderer having the version
Checks if the main program is compatible with the renderer having the version
@e ver, returns @true if it is and @false otherwise.
This method is used by
This method is used by
wxRendererNative::Load to determine whether a
renderer can be used.
*/