adjusted indentation with astyle; added Id keyword

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-08 14:43:31 +00:00
parent aa6ec1d787
commit 7c913512a4
269 changed files with 9052 additions and 9058 deletions

View File

@@ -9,7 +9,7 @@
/**
@class wxDDEConnection
@wxheader{dde.h}
A wxDDEConnection object represents the connection between a client and a
server. It can be created by making a connection using a
wxDDEClient object, or by the acceptance of a connection by a
@@ -17,18 +17,18 @@
conversation is controlled by
calling members in a @b wxDDEConnection object or by overriding its
members.
An application should normally derive a new connection class from
wxDDEConnection, in order to override the communication event handlers
to do something interesting.
This DDE-based implementation is available on Windows only,
but a platform-independent, socket-based version
of this API is available using wxTCPConnection.
@library{wxbase}
@category{FIXME}
@seealso
wxDDEClient, wxDDEServer, @ref overview_ipcoverview "Interprocess
communications overview"
@@ -51,7 +51,7 @@ public:
transactions.
*/
wxDDEConnection();
wxDDEConnection(void* buffer, size_t size);
wxDDEConnection(void* buffer, size_t size);
//@}
//@{
@@ -63,9 +63,9 @@ public:
*/
bool Advise(const wxString& item, const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
bool Advise(const wxString& item, const char* data);
bool Advise(const wxString& item, const wchar_t* data);
bool Advise(const wxString& item, const wxString data);
bool Advise(const wxString& item, const char* data);
bool Advise(const wxString& item, const wchar_t* data);
bool Advise(const wxString& item, const wxString data);
//@}
/**
@@ -89,9 +89,9 @@ public:
*/
bool Execute(const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
bool Execute(const char* data);
bool Execute(const wchar_t* data);
bool Execute(const wxString data);
bool Execute(const char* data);
bool Execute(const wchar_t* data);
bool Execute(const wxString data);
//@}
/**
@@ -166,9 +166,9 @@ public:
*/
bool Poke(const wxString& item, const void* data, size_t size,
wxIPCFormat format = wxIPC_PRIVATE);
bool Poke(const wxString& item, const char* data);
bool Poke(const wxString& item, const wchar_t* data);
bool Poke(const wxString& item, const wxString data);
bool Poke(const wxString& item, const char* data);
bool Poke(const wxString& item, const wchar_t* data);
bool Poke(const wxString& item, const wxString data);
//@}
/**
@@ -200,24 +200,24 @@ public:
/**
@class wxDDEClient
@wxheader{dde.h}
A wxDDEClient object represents the client part of a client-server DDE
(Dynamic Data Exchange) conversation.
To create a client which can communicate with a suitable server,
you need to derive a class from wxDDEConnection and another from wxDDEClient.
The custom wxDDEConnection class will intercept communications in
a 'conversation' with a server, and the custom wxDDEServer is required
so that a user-overridden wxDDEClient::OnMakeConnection member can return
a wxDDEConnection of the required class, when a connection is made.
This DDE-based implementation is
available on Windows only, but a platform-independent, socket-based version
of this API is available using wxTCPClient.
@library{wxbase}
@category{FIXME}
@seealso
wxDDEServer, wxDDEConnection, @ref overview_ipcoverview "Interprocess
communications overview"
@@ -267,21 +267,21 @@ public:
/**
@class wxDDEServer
@wxheader{dde.h}
A wxDDEServer object represents the server part of a client-server DDE
(Dynamic Data Exchange) conversation.
This DDE-based implementation is
available on Windows only, but a platform-independent, socket-based version
of this API is available using wxTCPServer.
@library{wxbase}
@category{FIXME}
@seealso
wxDDEClient, wxDDEConnection, @ref overview_ipcoverview "IPC overview"
*/
class wxDDEServer
class wxDDEServer
{
public:
/**
@@ -319,17 +319,17 @@ public:
Called when wxWidgets exits, to clean up the DDE system. This no longer needs
to be
called by the application.
See also wxDDEInitialize.
*/
void wxDDECleanUp();
/**
Initializes the DDE system. May be called multiple times without harm.
This no longer needs to be called by the application: it will be called
by wxWidgets if necessary.
See also wxDDEServer, wxDDEClient, wxDDEConnection,
wxDDECleanUp.
*/