adjusted indentation with astyle; added Id keyword
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -9,7 +9,7 @@
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/**
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@class wxDDEConnection
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@wxheader{dde.h}
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A wxDDEConnection object represents the connection between a client and a
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server. It can be created by making a connection using a
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wxDDEClient object, or by the acceptance of a connection by a
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@@ -17,18 +17,18 @@
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conversation is controlled by
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calling members in a @b wxDDEConnection object or by overriding its
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members.
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An application should normally derive a new connection class from
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wxDDEConnection, in order to override the communication event handlers
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to do something interesting.
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This DDE-based implementation is available on Windows only,
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but a platform-independent, socket-based version
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of this API is available using wxTCPConnection.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxDDEClient, wxDDEServer, @ref overview_ipcoverview "Interprocess
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communications overview"
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@@ -51,7 +51,7 @@ public:
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transactions.
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*/
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wxDDEConnection();
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wxDDEConnection(void* buffer, size_t size);
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wxDDEConnection(void* buffer, size_t size);
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//@}
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//@{
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@@ -63,9 +63,9 @@ public:
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*/
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bool Advise(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Advise(const wxString& item, const char* data);
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bool Advise(const wxString& item, const wchar_t* data);
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bool Advise(const wxString& item, const wxString data);
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bool Advise(const wxString& item, const char* data);
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bool Advise(const wxString& item, const wchar_t* data);
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bool Advise(const wxString& item, const wxString data);
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//@}
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/**
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@@ -89,9 +89,9 @@ public:
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*/
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bool Execute(const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Execute(const char* data);
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bool Execute(const wchar_t* data);
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bool Execute(const wxString data);
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bool Execute(const char* data);
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bool Execute(const wchar_t* data);
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bool Execute(const wxString data);
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//@}
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/**
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@@ -166,9 +166,9 @@ public:
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*/
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bool Poke(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Poke(const wxString& item, const char* data);
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bool Poke(const wxString& item, const wchar_t* data);
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bool Poke(const wxString& item, const wxString data);
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bool Poke(const wxString& item, const char* data);
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bool Poke(const wxString& item, const wchar_t* data);
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bool Poke(const wxString& item, const wxString data);
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//@}
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/**
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@@ -200,24 +200,24 @@ public:
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/**
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@class wxDDEClient
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@wxheader{dde.h}
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A wxDDEClient object represents the client part of a client-server DDE
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(Dynamic Data Exchange) conversation.
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To create a client which can communicate with a suitable server,
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you need to derive a class from wxDDEConnection and another from wxDDEClient.
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The custom wxDDEConnection class will intercept communications in
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a 'conversation' with a server, and the custom wxDDEServer is required
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so that a user-overridden wxDDEClient::OnMakeConnection member can return
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a wxDDEConnection of the required class, when a connection is made.
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This DDE-based implementation is
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available on Windows only, but a platform-independent, socket-based version
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of this API is available using wxTCPClient.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxDDEServer, wxDDEConnection, @ref overview_ipcoverview "Interprocess
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communications overview"
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@@ -267,21 +267,21 @@ public:
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/**
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@class wxDDEServer
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@wxheader{dde.h}
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A wxDDEServer object represents the server part of a client-server DDE
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(Dynamic Data Exchange) conversation.
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This DDE-based implementation is
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available on Windows only, but a platform-independent, socket-based version
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of this API is available using wxTCPServer.
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@library{wxbase}
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@category{FIXME}
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@seealso
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wxDDEClient, wxDDEConnection, @ref overview_ipcoverview "IPC overview"
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*/
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class wxDDEServer
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class wxDDEServer
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{
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public:
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/**
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@@ -319,17 +319,17 @@ public:
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Called when wxWidgets exits, to clean up the DDE system. This no longer needs
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to be
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called by the application.
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See also wxDDEInitialize.
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*/
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void wxDDECleanUp();
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/**
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Initializes the DDE system. May be called multiple times without harm.
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This no longer needs to be called by the application: it will be called
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by wxWidgets if necessary.
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See also wxDDEServer, wxDDEClient, wxDDEConnection,
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wxDDECleanUp.
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*/
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