adjusted indentation with astyle; added Id keyword

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-08 14:43:31 +00:00
parent aa6ec1d787
commit 7c913512a4
269 changed files with 9052 additions and 9058 deletions

View File

@@ -1,21 +1,21 @@
/////////////////////////////////////////////////////////////////////////////
// Name: chartype.h
// Purpose: documentation for global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
//@{
// Name: chartype.h
// Purpose: documentation for global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
//@{
/**
wxT() is a macro which can be used with character and string literals (in other
words, @c 'x' or @c "foo") to automatically convert them to Unicode in
Unicode build configuration. Please see the
@ref overview_unicode "Unicode overview" for more information.
This macro is simply returns the value passed to it without changes in ASCII
build. In fact, its definition is:
@code
#ifdef UNICODE
#define wxT(x) L ## x
@@ -25,11 +25,11 @@
@endcode
*/
wxChar wxT(char ch);
const wxChar * wxT(const char * s);
const wxChar * wxT(const char * s);
//@}
//@{
//@{
/**
wxS is macro which can be used with character and string literals to either
convert them to wide characters or strings in @c wchar_t-based Unicode
@@ -38,10 +38,10 @@ wxChar wxT(char ch);
mismatch between the kind of the literal used and wxStringCharType used in the
current build, but using it can be beneficial in performance-sensitive code to
do the conversion at compile-time instead.
@sa wxT
*/
wxStringCharType wxS(char ch);
const wxStringCharType * wxS(const char * s);
const wxStringCharType * wxS(const char * s);
//@}