Add error handling to wxSound under wxOSX.
Don't assume that we can open any file as a sound, check for the return value
from AudioServicesCreateSystemSoundID().
(this is a backport of ba4d3d31a6
from master)
This commit is contained in:
@@ -112,7 +112,13 @@ bool wxOSXAudioToolboxSoundData::Play(unsigned flags)
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CFStringNormalize(cfMutableString,kCFStringNormalizationFormD);
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CFStringNormalize(cfMutableString,kCFStringNormalizationFormD);
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wxCFRef<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, cfMutableString , kCFURLPOSIXPathStyle, false));
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wxCFRef<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, cfMutableString , kCFURLPOSIXPathStyle, false));
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AudioServicesCreateSystemSoundID(url, &m_soundID);
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OSStatus err = AudioServicesCreateSystemSoundID(url, &m_soundID);
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if ( err != 0 )
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{
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wxLogError(_("Failed to load sound from \"%s\" (error %d)."), m_sndname, err);
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return false;
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}
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AudioServicesAddSystemSoundCompletion( m_soundID, CFRunLoopGetCurrent(), NULL, wxOSXAudioToolboxSoundData::CompletionCallback, (void *) this );
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AudioServicesAddSystemSoundCompletion( m_soundID, CFRunLoopGetCurrent(), NULL, wxOSXAudioToolboxSoundData::CompletionCallback, (void *) this );
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bool sync = !(flags & wxSOUND_ASYNC);
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bool sync = !(flags & wxSOUND_ASYNC);
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