Add wxBitmap::GetDIPSize() and use it in wxBitmapBundleImplArt
This fixes the problem with wrong standard bitmaps size when using high DPI for the main monitor with wxMSW, as GetScaledSize() used here since 31f2892200 (Avoid bitmap scaling in wxArtProvider::GetBitmapBundle(), 2021-12-17) was not the right function to use there. Closes #19331.
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@@ -1385,6 +1385,11 @@ double wxBitmap::GetScaleFactor() const
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return GetBitmapData()->m_scaleFactor;
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}
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wxSize wxBitmap::GetDIPSize() const
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{
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return GetSize() / GetScaleFactor();
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}
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double wxBitmap::GetScaledWidth() const
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{
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return GetWidth();
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