More configure fixes

/src/qt and /include/wx/qt now have stubs. Not everything
  compiles yet. But it's a start..


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1998-08-07 21:32:13 +00:00
parent b4e76e0d7e
commit 7c78e7c702
105 changed files with 13910 additions and 12 deletions

120
src/qt/cursor.cpp Normal file
View File

@@ -0,0 +1,120 @@
/////////////////////////////////////////////////////////////////////////////
// Name: cursor.cpp
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "cursor.h"
#endif
#include "wx/cursor.h"
//-----------------------------------------------------------------------------
// wxCursor
//-----------------------------------------------------------------------------
class wxCursorRefData: public wxObjectRefData
{
public:
wxCursorRefData(void);
~wxCursorRefData(void);
};
wxCursorRefData::wxCursorRefData(void)
{
};
wxCursorRefData::~wxCursorRefData(void)
{
};
//-----------------------------------------------------------------------------
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
IMPLEMENT_DYNAMIC_CLASS(wxCursor,wxObject)
wxCursor::wxCursor(void)
{
};
wxCursor::wxCursor( int WXUNUSED(cursorId) )
{
m_refData = new wxCursorRefData();
};
wxCursor::wxCursor( const wxCursor &cursor )
{
Ref( cursor );
};
wxCursor::wxCursor( const wxCursor *cursor )
{
UnRef();
if (cursor) Ref( *cursor );
};
wxCursor::~wxCursor(void)
{
};
wxCursor& wxCursor::operator = ( const wxCursor& cursor )
{
if (*this == cursor) return (*this);
Ref( cursor );
return *this;
};
bool wxCursor::operator == ( const wxCursor& cursor )
{
return m_refData == cursor.m_refData;
};
bool wxCursor::operator != ( const wxCursor& cursor )
{
return m_refData != cursor.m_refData;
};
bool wxCursor::Ok(void) const
{
return TRUE;
};
//-----------------------------------------------------------------------------
// busy cursor routines
//-----------------------------------------------------------------------------
bool g_isBusy = FALSE;
void wxEndBusyCursor(void)
{
g_isBusy = FALSE;
};
void wxBeginBusyCursor( wxCursor *WXUNUSED(cursor) )
{
g_isBusy = TRUE;
};
bool wxIsBusy(void)
{
return g_isBusy;
};
void wxSetCursor( const wxCursor& cursor )
{
extern wxCursor *g_globalCursor;
if (g_globalCursor) (*g_globalCursor) = cursor;
if (cursor.Ok()) {};
};