More configure fixes
/src/qt and /include/wx/qt now have stubs. Not everything compiles yet. But it's a start.. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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83
include/wx/qt/gauge.h
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83
include/wx/qt/gauge.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: gauge.h
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// Purpose:
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __GTKGAUGEH__
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#define __GTKGAUGEH__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/control.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxGauge;
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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extern const char* wxGaugeNameStr;
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//-----------------------------------------------------------------------------
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// wxGaugeBox
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//-----------------------------------------------------------------------------
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class wxGauge: public wxControl
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{
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DECLARE_DYNAMIC_CLASS(wxGauge)
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public:
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inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
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inline wxGauge(wxWindow *parent, wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxString& name = wxGaugeNameStr)
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{
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Create(parent, id, range, pos, size, style, name);
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};
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bool Create(wxWindow *parent, wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxString& name = wxGaugeNameStr );
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void SetShadowWidth( int WXUNUSED(w) ) {};
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void SetBezelFace( int WXUNUSED(w) ) {};
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void SetRange( int r );
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void SetValue( int pos );
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int GetShadowWidth(void) const { return 0; };
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int GetBezelFace(void) const { return 0; };
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int GetRange(void) const;
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int GetValue(void) const;
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// Are we a Win95/GTK progress bar, or a normal gauge?
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inline bool GetProgressBar(void) const { return m_useProgressBar; }
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protected:
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int m_rangeMax;
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int m_gaugePos;
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bool m_useProgressBar;
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};
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#endif // __GTKGAUGEH__
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