Add wxTimer::StartOnce().
This is a simple wrapper for wxTimer::Start(timeout, wxTIMER_ONE_SHOT) but is often more readable and is definitely better than Start(timeout, true) which many people still use in spite of wxTIMER_ONE_SHOT existence. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74330 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -597,6 +597,7 @@ All:
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- Add IEEE 754 single/double precision support to wxDataStream classes (net147).
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- Add wxVector<>::const_reverse_iterator (troelsk).
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- Fix thread-safety issue in wxSharedPtr<> (plorkyeran).
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- Add wxTimer::StartOnce().
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- Add Nepali translation (Him Prasad Gautam).
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All (GUI):
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@@ -81,6 +81,10 @@ public:
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// timer if it is already running
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virtual bool Start(int milliseconds = -1, bool oneShot = false);
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// start the timer for one iteration only, this is just a simple wrapper
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// for Start()
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bool StartOnce(int milliseconds = -1) { return Start(milliseconds, true); }
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// stop the timer, does nothing if the timer is not running
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virtual void Stop();
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@@ -128,10 +128,21 @@ public:
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To make your code more readable you may also use the following symbolic constants:
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- wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
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- wxTIMER_ONE_SHOT: Start a one shot timer
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Alternatively, use StartOnce().
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If the timer was already running, it will be stopped by this method before
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restarting it.
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*/
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virtual bool Start(int milliseconds = -1, bool oneShot = false);
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virtual bool Start(int milliseconds = -1, bool oneShot = wxTIMER_CONTINUOUS);
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/**
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Starts the timer for a once-only notification.
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This is a simple wrapper for Start() with @c wxTIMER_ONE_SHOT parameter.
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@since 2.9.5
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*/
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bool StartOnce(int milliseconds = -1);
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/**
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Stops the timer.
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