* Posix/SGI/No threads added
* Updated configure.in file (Threads and Joystick detection) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@89 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/gtk1/threadsgi.cpp
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216
src/gtk1/threadsgi.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: threadsgi.cpp
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// Purpose: wxThread (SGI) Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by:
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#endif
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#include <stdio.h>
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#include <unistd.h>
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#include <signal.h>
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#include <sys/wait.h>
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#include <sys/prctl.h>
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enum thread_state {
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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};
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/////////////////////////////////////////////////////////////////////////////
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// Static variables
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/////////////////////////////////////////////////////////////////////////////
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static int p_mainid;
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wxMutex wxMainMutex;
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#include "threadgui.inc"
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/////////////////////////////////////////////////////////////////////////////
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// Unix implementations (SGI threads)
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/////////////////////////////////////////////////////////////////////////////
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class wxMutexInternal {
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public:
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abilock_t p_mutex;
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};
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wxMutex::wxMutex()
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{
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p_internal = new wxMutexInternal;
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init_lock(&(p_internal->p_mutex));
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}
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wxMutex::~wxMutex()
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{
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}
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wxMutex::MutexError wxMutex::Lock(void)
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{
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spin_lock(&(p_internal->p_mutex));
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return NO_ERROR;
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}
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wxMutex::MutexError wxMutex::TryLock(void)
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{
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if (acquire_lock(&(p_internal->p_mutex)) != 0)
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return BUSY;
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return NO_ERROR;
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}
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wxMutex::MutexError wxMutex::Unlock(void)
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{
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release_lock(&(p_internal->p_mutex));
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return NO_ERROR;
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}
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// GLH: Don't now how it works on SGI. Wolfram ?
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wxCondition::wxCondition(void) {}
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wxCondition::~wxCondition(void) {}
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int wxCondition::Wait(wxMutex& WXUNUSED(mutex)) { return 0;}
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int wxCondition::Wait(wxMutex& WXUNUSED(mutex), unsigned long WXUNUSED(sec),
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unsigned long WXUNUSED(nsec)) { return 0; }
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int wxCondition::Signal(void) { return 0; }
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int wxCondition::Broadcast(void) { return 0; }
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class
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wxThreadPrivate {
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public:
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wxThreadPrivate() { thread_id = 0; state = STATE_IDLE; }
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~wxThreadPrivate() {}
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static void SprocStart(void *ptr);
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static void SignalHandler(int sig);
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public:
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int state, thread_id;
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void* exit_status;
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};
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void wxThreadPrivate::SprocStart(void *ptr)
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{
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void* status;
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wxThread *thr = (wxThread *)ptr;
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thr->p_internal->thread_id = getpid();
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thr->p_internal->exit_status = 0;
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status = thr->Entry();
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thr->Exit(status);
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}
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void wxThread::Exit(void* status)
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{
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wxThread* ptr = this;
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THREAD_SEND_EXIT_MSG(ptr);
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p_internal->state = STATE_EXITED;
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p_internal->exit_status = status;
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_exit(0);
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}
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wxThread::ThreadError wxThread::Create()
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{
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if (p_internal->state != STATE_IDLE)
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return RUNNING;
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p_internal->state = STATE_RUNNING;
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if (sproc(p_internal->SprocStart, PR_SALL, this) < 0) {
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p_internal->state = STATE_IDLE;
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return NO_RESOURCE;
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}
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return NO_ERROR;
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}
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void wxThread::Destroy()
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{
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if (p_internal->state == STATE_RUNNING)
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p_internal->state = STATE_CANCELED;
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}
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void *wxThread::Join()
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{
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if (p_internal->state != STATE_IDLE) {
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bool do_unlock = wxThread::IsMain();
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int stat;
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if (do_unlock)
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wxMainMutex.Unlock();
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waitpid(p_internal->thread_id, &stat, 0);
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if (do_unlock)
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wxMainMutex.Lock();
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if (!WIFEXITED(stat) && !WIFSIGNALED(stat))
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return 0;
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p_internal->state = STATE_IDLE;
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return p_internal->exit_status;
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}
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return 0;
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}
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unsigned long wxThread::GetID()
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{
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return (unsigned long)p_internal->thread_id;
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}
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void wxThread::TestDestroy()
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{
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if (p_internal->state == STATE_CANCELED) {
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p_internal->exit_status = 0;
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_exit(0);
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}
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}
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void wxThread::SetPriority(int prio)
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{
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}
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int wxThread::GetPriority(void)
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{
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}
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bool wxThreadIsMain()
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{
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return (int)getpid() == main_id;
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}
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wxThread::wxThread()
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{
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p_internal = new wxThreadPrivate();
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}
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wxThread::~wxThread()
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{
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Cancel();
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Join();
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delete p_internal;
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}
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// The default callback just joins the thread and throws away the result.
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void wxThread::OnExit()
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{
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Join();
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}
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// Global initialization
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class wxThreadModule : public wxModule {
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DECLARE_DYNAMIC_CLASS(wxThreadModule)
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public:
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virtual bool OnInit(void) {
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wxThreadGuiInit();
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p_mainid = (int)getpid();
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wxMainMutex.Lock();
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}
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virtual void OnExit(void) {
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wxMainMutex.Unlock();
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wxThreadGuiExit();
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}
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};
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IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
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