Added stub include files; also a couple more Dialog Editor files.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-08-08 09:19:47 +00:00
parent 843410bdd0
commit 7c23a0b01b
67 changed files with 7236 additions and 0 deletions

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include/wx/stubs/wave.h Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#ifdef __GNUG__
#pragma interface "wave.h"
#endif
#include "wx/object.h"
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
~wxWave();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
private:
byte* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_WAVE_H_