Added stub include files; also a couple more Dialog Editor files.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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115
include/wx/stubs/setup.h
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115
include/wx/stubs/setup.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: setup.h
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// Purpose: Configuration for the library
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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#define _WX_SETUP_H_
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/*
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* General features
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*
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*/
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#define USE_CONFIG 1
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// Use wxConfig, with CreateConfig in wxApp
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#define _WX_GOODCOMPILER__
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// gcc can have problems, but Windows compilers
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// are generally OK.
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#define WXWIN_COMPATIBILITY 1
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// Compatibility with 1.66 API.
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// Level 0: no backward compatibility, all new features
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// Level 1: wxDC, OnSize (etc.) compatibility, but
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// some new features such as event tables
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#define USE_POSTSCRIPT 1
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// 0 for no PostScript device context
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#define USE_AFM_FOR_POSTSCRIPT 0
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// 1 to use font metric files in GetTextExtent
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#define USE_METAFILE 1
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// 0 for no Metafile and metafile device context
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#define USE_IPC 1
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// 0 for no interprocess comms
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#define USE_HELP 1
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// 0 for no help facility
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#define USE_RESOURCES 1
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// 0 for no wxGetResource/wxWriteResource
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#define USE_CLIPBOARD 1
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// 0 for no clipboard functions
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#define USE_SPLINES 1
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// 0 for no splines
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#define USE_XFIG_SPLINE_CODE 1
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// 1 for XFIG spline code, 0 for AIAI spline code.
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// AIAI spline code is slower, but freer of copyright issues.
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#define USE_DRAG_AND_DROP 1
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// 0 for no drag and drop
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#define USE_WX_RESOURCES 1
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// Use .wxr resource mechanism (requires PrologIO library)
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#define USE_DOC_VIEW_ARCHITECTURE 1
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// Set to 0 to disable document/view architecture
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#define USE_PRINTING_ARCHITECTURE 1
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// Set to 0 to disable print/preview architecture code
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#define USE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
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// Set to 0 to disable PostScript print/preview architecture code
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// under Windows (just use Windows printing).
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#define USE_DYNAMIC_CLASSES 1
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// If 1, enables provision of run-time type information.
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// NOW MANDATORY: don't change.
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#define USE_MEMORY_TRACING 1
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// If 1, enables debugging versions of wxObject::new and
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// wxObject::delete *IF* WXDEBUG is also defined.
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// WARNING: this code may not work with all architectures, especially
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// if alignment is an issue.
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#define USE_DEBUG_CONTEXT 1
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// If 1, enables wxDebugContext, for
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// writing error messages to file, etc.
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// If WXDEBUG is not defined, will still use
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// normal memory operators.
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// It's recommended to set this to 1,
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// since you may well need to output
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// an error log in a production
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// version (or non-debugging beta)
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#define USE_GLOBAL_MEMORY_OPERATORS 1
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors), set this to 0.
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#define REMOVE_UNUSED_ARG 1
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// Set this to 0 if your compiler can't cope
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// with omission of prototype parameters.
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#define USE_C_MAIN 0
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// Set to 1 to use main.c instead of main.cpp (UNIX only)
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#define USE_ODBC 1
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// Define 1 to use ODBC classes
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#define USE_IOSTREAMH 1
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// VC++ 4.2 and above allows <iostream> and <iostream.h>
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// but you can't mix them. Set to 1 for <iostream.h>,
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// 0 for <iostream>
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#define USE_WXCONFIG 1
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// if enabled, compiles built-in OS independent wxConfig
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// class and it's file (any platform) and registry (Win)
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// based implementations
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/*
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* Finer detail
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*
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*/
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#define USE_APPLE_IEEE 1
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// if enabled, the float codec written by Apple
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// will be used to write, in a portable way,
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// float on the disk
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#endif
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// _WX_SETUP_H_
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